X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=0c983e7fa2d964fddff019e21a962a64ef662f1b;hb=536a8c96ebfec2a2b34f680d3d0b97db8e66d599;hp=b1eaa4d144996525ee2a449f4020d2a8529d987a;hpb=2e0bbc9fcc1cce3e1faeff85cc63de7f676e8077;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index b1eaa4d..0c983e7 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -20,6 +20,7 @@ using app::Application; using app::Input; using geometry::Point; using geometry::Vector; +using graphics::Menu; using std::vector; @@ -50,8 +51,14 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { heroesLayout->CalculatePositions(background->w, background->h, heroesPositions); attackChoices.resize(heroes.size()); for (vector::size_type i(0), end(heroes.size()); i < end; ++i) { - heroTags.push_back(HeroTag(&heroes[i], &attackChoices[i], heroTagFrame, activeHeroTagFrame, healthGauge, manaGauge, ikariGauge, HeroTag::Alignment((i + 1) % 2))); + spellMenus.push_back(res->spellMenuPrototype); + // TODO: insert spell menu entries + ikariMenus.push_back(res->ikariMenuPrototype); + // TODO: insert ikari menu entries + heroTags.push_back(HeroTag(&heroes[i], &attackChoices[i], res, HeroTag::Alignment((i + 1) % 2))); } + // TODO: insert item menu entries + itemMenu = res->itemMenuPrototype; } void BattleState::ExitState(Application &ctrl, SDL_Surface *screen) { @@ -59,6 +66,7 @@ void BattleState::ExitState(Application &ctrl, SDL_Surface *screen) { } void BattleState::ResumeState(Application &ctrl, SDL_Surface *screen) { + // TODO: check for victory, defeat or run // reset attack choices activeHero = -1; attackChoices.clear();