X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=1a4f726de656c7a5c561ac01315d7472c898ace9;hb=8a6225176cd0946363ac2d8219d54a13009de675;hp=0f3fad94838f56e88a16bda2b6efbce8a788b624;hpb=adb1e3d5eafba2ef3de1499be286be330afaefef;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 0f3fad9..1a4f726 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -17,6 +17,7 @@ #include "../common/Item.h" #include "../common/Spell.h" #include "../geometry/operators.h" +#include "../graphics/Frame.h" #include "../graphics/Sprite.h" #include @@ -50,6 +51,13 @@ void BattleState::AddHero(const Hero &h) { ++numHeroes; } +void BattleState::NextHero() { + ++activeHero; + while (activeHero < numHeroes && heroes[activeHero].Health() == 0) { + ++activeHero; + } +} + void BattleState::SwapHeroes(int lhs, int rhs) { if (lhs < 0 || lhs >= numHeroes || rhs < 0 || rhs >= numHeroes || lhs == rhs) return; std::swap(heroes[lhs], heroes[rhs]); @@ -70,15 +78,25 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { ikariMenus[i] = res->ikariMenuPrototype; LoadIkariMenu(i); heroTags[i] = HeroTag(this, i); + smallHeroTags[i] = SmallHeroTag(this, i); } int tagHeight(attackTypeMenu.Height()); int tagWidth(attackTypeMenu.Width() * 2 + attackTypeMenu.Width() / 2); - int xOffset((BackgroundWidth() - 2 * tagWidth) / 2); - heroTagPositions[0] = Point(xOffset, BackgroundHeight() - 2 * tagHeight); - heroTagPositions[1] = Point(xOffset + tagWidth, BackgroundHeight() - 2 * tagHeight); - heroTagPositions[2] = Point(xOffset, BackgroundHeight() - tagHeight); - heroTagPositions[3] = Point(xOffset + tagWidth, BackgroundHeight() - tagHeight); + int xOffset((Width() - 2 * tagWidth) / 2); + heroTagPositions[0] = Point(xOffset, Height() - 2 * tagHeight); + heroTagPositions[1] = Point(xOffset + tagWidth, Height() - 2 * tagHeight); + heroTagPositions[2] = Point(xOffset, Height() - tagHeight); + heroTagPositions[3] = Point(xOffset + tagWidth, Height() - tagHeight); + + tagHeight = res->normalFont->CharHeight() * 4 + res->smallHeroTagFrame->BorderHeight() * 2; + tagWidth = res->normalFont->CharWidth() * 6 + res->smallHeroTagFrame->BorderWidth() * 2; + xOffset = (Width() - 4 * tagWidth) / 2; + int yOffset(Height() - tagHeight); + smallHeroTagPositions[0] = Point(xOffset, yOffset); + smallHeroTagPositions[1] = Point(xOffset + 2 * tagWidth, yOffset); + smallHeroTagPositions[2] = Point(xOffset + tagWidth, yOffset); + smallHeroTagPositions[3] = Point(xOffset + 3 * tagWidth, yOffset); itemMenu = res->itemMenuPrototype; LoadInventory(); @@ -215,6 +233,30 @@ void BattleState::ClearAllAttacks() { } +class OrderCompare { + public: + OrderCompare(BattleState *battle) : battle(battle) { } + bool operator ()(const BattleState::Order &lhs, const BattleState::Order &rhs) { + int lagl(lhs.isMonster ? battle->MonsterAt(lhs.index).Agility() : battle->HeroAt(lhs.index).Agility()); + int ragl(rhs.isMonster ? battle->MonsterAt(rhs.index).Agility() : battle->HeroAt(rhs.index).Agility()); + return lagl > ragl; + } + private: + BattleState *battle; +}; + +void BattleState::WriteOrder(std::vector &order) { + order.reserve(monsters.size() + NumHeroes()); + for (int i(0); i < numHeroes; ++i) { + order.push_back(Order(i, false)); + } + for (vector::size_type i(0), end(monsters.size()); i < end; ++i) { + order.push_back(Order(i, true)); + } + std::sort(order.begin(), order.end(), OrderCompare(this)); +} + + void BattleState::HandleEvents(const Input &input) { } @@ -225,11 +267,8 @@ void BattleState::UpdateWorld(float deltaT) { void BattleState::Render(SDL_Surface *screen) { Vector offset(CalculateScreenOffset(screen)); - RenderBackground(screen, offset); RenderMonsters(screen, offset); -// RenderHeroes(screen, offset); - RenderHeroTags(screen, offset); } void BattleState::RenderBackground(SDL_Surface *screen, const Vector &offset) { @@ -245,13 +284,20 @@ void BattleState::RenderBackground(SDL_Surface *screen, const Vector &offse void BattleState::RenderMonsters(SDL_Surface *screen, const Vector &offset) { for (vector::size_type i(0), end(monsters.size()); i < end; ++i) { - monsters[i].Sprite()->DrawCenterBottom(screen, monsterPositions[i] + offset); + monsters[i].Sprite()->DrawCenter(screen, monsterPositions[i] + offset); } } void BattleState::RenderHeroes(SDL_Surface *screen, const Vector &offset) { for (int i(0); i < numHeroes; ++i) { - heroes[i].Sprite()->DrawCenterBottom(screen, heroesPositions[i] + offset, 0, 1); + if (heroes[i].AttackAnimation() && heroes[i].AttackAnimation()->Running()) { + heroes[i].AttackAnimation()->DrawCenter(screen, heroesPositions[i] + offset); + } else if (heroes[i].SpellAnimation() && heroes[i].SpellAnimation()->Running()) { + heroes[i].SpellAnimation()->DrawCenter(screen, heroesPositions[i] + offset); + } else { + int row(heroes[i].Health() > 0 ? 0 : 2); + heroes[i].Sprite()->DrawCenter(screen, heroesPositions[i] + offset, 1, row); + } } } @@ -264,4 +310,23 @@ void BattleState::RenderHeroTags(SDL_Surface *screen, const Vector &offset) } } +void BattleState::RenderSmallHeroTags(SDL_Surface *screen, const Vector &offset) { + int tagHeight(res->normalFont->CharHeight() * 4 + res->smallHeroTagFrame->BorderHeight() * 2); + int tagWidth(res->normalFont->CharWidth() * 6 + res->smallHeroTagFrame->BorderWidth() * 2); + + SDL_Rect rect; + rect.x = offset.X(); + rect.y = offset.Y() + Height() - tagHeight; + rect.w = Width(); + rect.h = tagHeight; + SDL_FillRect(screen, &rect, SDL_MapRGB(screen->format, 0, 0, 0)); + rect.y += res->normalFont->CharHeight() / 8; + rect.h -= res->normalFont->CharHeight() / 4; + SDL_FillRect(screen, &rect, res->heroesBgColor); + + for (int i(0); i < numHeroes; ++i) { + smallHeroTags[i].Render(screen, tagWidth, tagHeight, smallHeroTagPositions[i] + offset); + } +} + }