X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=1a4f726de656c7a5c561ac01315d7472c898ace9;hb=c0068263474818f39e704eee12f753c0419f7708;hp=1b4401065e9d2c17cc1e8961c8941e1dc00d7c08;hpb=e559a146d268996a3367e370213b09a3b190e0bc;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 1b44010..1a4f726 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -83,16 +83,16 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { int tagHeight(attackTypeMenu.Height()); int tagWidth(attackTypeMenu.Width() * 2 + attackTypeMenu.Width() / 2); - int xOffset((BackgroundWidth() - 2 * tagWidth) / 2); - heroTagPositions[0] = Point(xOffset, BackgroundHeight() - 2 * tagHeight); - heroTagPositions[1] = Point(xOffset + tagWidth, BackgroundHeight() - 2 * tagHeight); - heroTagPositions[2] = Point(xOffset, BackgroundHeight() - tagHeight); - heroTagPositions[3] = Point(xOffset + tagWidth, BackgroundHeight() - tagHeight); + int xOffset((Width() - 2 * tagWidth) / 2); + heroTagPositions[0] = Point(xOffset, Height() - 2 * tagHeight); + heroTagPositions[1] = Point(xOffset + tagWidth, Height() - 2 * tagHeight); + heroTagPositions[2] = Point(xOffset, Height() - tagHeight); + heroTagPositions[3] = Point(xOffset + tagWidth, Height() - tagHeight); tagHeight = res->normalFont->CharHeight() * 4 + res->smallHeroTagFrame->BorderHeight() * 2; tagWidth = res->normalFont->CharWidth() * 6 + res->smallHeroTagFrame->BorderWidth() * 2; - xOffset = (BackgroundWidth() - 4 * tagWidth) / 2; - int yOffset(BackgroundHeight() - tagHeight); + xOffset = (Width() - 4 * tagWidth) / 2; + int yOffset(Height() - tagHeight); smallHeroTagPositions[0] = Point(xOffset, yOffset); smallHeroTagPositions[1] = Point(xOffset + 2 * tagWidth, yOffset); smallHeroTagPositions[2] = Point(xOffset + tagWidth, yOffset); @@ -233,6 +233,30 @@ void BattleState::ClearAllAttacks() { } +class OrderCompare { + public: + OrderCompare(BattleState *battle) : battle(battle) { } + bool operator ()(const BattleState::Order &lhs, const BattleState::Order &rhs) { + int lagl(lhs.isMonster ? battle->MonsterAt(lhs.index).Agility() : battle->HeroAt(lhs.index).Agility()); + int ragl(rhs.isMonster ? battle->MonsterAt(rhs.index).Agility() : battle->HeroAt(rhs.index).Agility()); + return lagl > ragl; + } + private: + BattleState *battle; +}; + +void BattleState::WriteOrder(std::vector &order) { + order.reserve(monsters.size() + NumHeroes()); + for (int i(0); i < numHeroes; ++i) { + order.push_back(Order(i, false)); + } + for (vector::size_type i(0), end(monsters.size()); i < end; ++i) { + order.push_back(Order(i, true)); + } + std::sort(order.begin(), order.end(), OrderCompare(this)); +} + + void BattleState::HandleEvents(const Input &input) { } @@ -260,17 +284,19 @@ void BattleState::RenderBackground(SDL_Surface *screen, const Vector &offse void BattleState::RenderMonsters(SDL_Surface *screen, const Vector &offset) { for (vector::size_type i(0), end(monsters.size()); i < end; ++i) { - monsters[i].Sprite()->DrawCenterBottom(screen, monsterPositions[i] + offset); + monsters[i].Sprite()->DrawCenter(screen, monsterPositions[i] + offset); } } void BattleState::RenderHeroes(SDL_Surface *screen, const Vector &offset) { for (int i(0); i < numHeroes; ++i) { - if (HeroAnimationAt(i).Running()) { - HeroAnimationAt(i).DrawCenterBottom(screen, heroesPositions[i] + offset); + if (heroes[i].AttackAnimation() && heroes[i].AttackAnimation()->Running()) { + heroes[i].AttackAnimation()->DrawCenter(screen, heroesPositions[i] + offset); + } else if (heroes[i].SpellAnimation() && heroes[i].SpellAnimation()->Running()) { + heroes[i].SpellAnimation()->DrawCenter(screen, heroesPositions[i] + offset); } else { int row(heroes[i].Health() > 0 ? 0 : 2); - heroes[i].Sprite()->DrawCenterBottom(screen, heroesPositions[i] + offset, 1, row); + heroes[i].Sprite()->DrawCenter(screen, heroesPositions[i] + offset, 1, row); } } } @@ -290,8 +316,8 @@ void BattleState::RenderSmallHeroTags(SDL_Surface *screen, const Vector &of SDL_Rect rect; rect.x = offset.X(); - rect.y = offset.Y() + BackgroundHeight() - tagHeight; - rect.w = BackgroundWidth(); + rect.y = offset.Y() + Height() - tagHeight; + rect.w = Width(); rect.h = tagHeight; SDL_FillRect(screen, &rect, SDL_MapRGB(screen->format, 0, 0, 0)); rect.y += res->normalFont->CharHeight() / 8;