X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=36b4af53752714d58d1fc356230709b2aeaec988;hb=cc3d698b8c1ad09d7a3f9e3f28bc84e0ac1735ea;hp=c2310eaeed3510196575802f8b7c628507340b92;hpb=65158353d1ecbed0032752863c6c4eb96b1a084a;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index c2310ea..36b4af5 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -1,10 +1,3 @@ -/* - * BattleState.cpp - * - * Created on: Aug 5, 2012 - * Author: holy - */ - #include "BattleState.h" #include "PartyLayout.h" @@ -74,12 +67,12 @@ void BattleState::SwapHeroes(int lhs, int rhs) { } -void BattleState::Resize(int w, int h) { +void BattleState::OnResize(int w, int h) { } -void BattleState::OnEnterState(Application &ctrl, SDL_Surface *screen) { +void BattleState::OnEnterState(SDL_Surface *screen) { for (int i(0); i < 4; ++i) { heroes[i].Position() = heroesLayout->CalculatePosition(i, background->w, background->h); heroes[i].SpellMenu() = *res->spellMenuProperties; @@ -113,6 +106,7 @@ void BattleState::OnEnterState(Application &ctrl, SDL_Surface *screen) { itemMenu = *res->itemMenuProperties; LoadInventory(); + ClearAllAttacks(); } void BattleState::LoadInventory() { @@ -127,31 +121,30 @@ void BattleState::LoadInventory() { itemMenu.AddEmptyEntry(); } } - ClearAllAttacks(); } -void BattleState::OnExitState(Application &ctrl, SDL_Surface *screen) { +void BattleState::OnExitState(SDL_Surface *screen) { } -void BattleState::OnResumeState(Application &ctrl, SDL_Surface *screen) { +void BattleState::OnResumeState(SDL_Surface *screen) { if (ranAway) { - ctrl.PopState(); // quit the battle scene + Ctrl().PopState(); // quit the battle scene return; } if (Victory()) { - ctrl.PopState(); + Ctrl().PopState(); return; } if (Defeat()) { - ctrl.PopState(); + Ctrl().PopState(); return; } // TODO: this should not push a state while quitting if (AttackSelectionDone()) { - ctrl.PushState(new PerformAttacks(this)); + Ctrl().PushState(new PerformAttacks(this)); } else { - ctrl.PushState(new SelectMoveAction(this)); + Ctrl().PushState(new SelectMoveAction(this)); } } @@ -169,7 +162,7 @@ bool BattleState::Defeat() const { return true; } -void BattleState::OnPauseState(Application &ctrl, SDL_Surface *screen) { +void BattleState::OnPauseState(SDL_Surface *screen) { }