X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=3dea5b4c5f40c9cad6f88ce6055df1d90ae0b84e;hb=51c5ffb4958968827b93624f7849c1b7d3a1eacb;hp=1a4f726de656c7a5c561ac01315d7472c898ace9;hpb=8a6225176cd0946363ac2d8219d54a13009de675;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 1a4f726..3dea5b4 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -213,6 +213,17 @@ void BattleState::ResumeState(Application &ctrl, SDL_Surface *screen) { ctrl.PopState(); // quit the battle scene return; } + if (Victory()) { + // TODO: push victory state + ctrl.PopState(); + return; + } + if (Defeat()) { + // TODO: push defeat state + ctrl.PopState(); + return; + } + // TODO: this should not push a state while quitting if (AttackSelectionDone()) { ctrl.PushState(new PerformAttacks(this)); } else { @@ -220,16 +231,22 @@ void BattleState::ResumeState(Application &ctrl, SDL_Surface *screen) { } } -void BattleState::PauseState(Application &ctrl, SDL_Surface *screen) { +bool BattleState::Victory() const { + for (int i(0); i < MaxMonsters(); ++i) { + if (MonsterAt(i).Health() > 0) return false; + } + return true; +} +bool BattleState::Defeat() const { + for (int i(0); i < NumHeroes(); ++i) { + if (HeroAt(i).Health() > 0) return false; + } + return true; } +void BattleState::PauseState(Application &ctrl, SDL_Surface *screen) { -void BattleState::ClearAllAttacks() { - activeHero = -1; - for (int i(0); i < numHeroes; ++i) { - attackChoices[i] = AttackChoice(this); - } } @@ -245,15 +262,108 @@ class OrderCompare { BattleState *battle; }; -void BattleState::WriteOrder(std::vector &order) { - order.reserve(monsters.size() + NumHeroes()); +void BattleState::CalculateAttackOrder() { + attackOrder.reserve(monsters.size() + NumHeroes()); for (int i(0); i < numHeroes; ++i) { - order.push_back(Order(i, false)); + attackOrder.push_back(Order(i, false)); } for (vector::size_type i(0), end(monsters.size()); i < end; ++i) { - order.push_back(Order(i, true)); + attackOrder.push_back(Order(i, true)); + } + std::sort(attackOrder.begin(), attackOrder.end(), OrderCompare(this)); + + monsterAttacks.resize(monsters.size(), AttackChoice(this)); +} + +void BattleState::NextAttack() { + ++attackCursor; + while (attackCursor < int(attackOrder.size())) { + if (attackOrder[attackCursor].isMonster) { + if (MonsterAt(attackOrder[attackCursor].index).Health() > 0) break; + } else { + if (HeroAt(attackOrder[attackCursor].index).Health() > 0) break; + } + ++attackCursor; } - std::sort(order.begin(), order.end(), OrderCompare(this)); +} + +void BattleState::CalculateDamage() { + if (CurrentAttack().isMonster) { + // TODO: run monster's attack script + monsterAttacks[CurrentAttack().index].SetType(AttackChoice::SWORD); + monsterAttacks[CurrentAttack().index].Selection().SelectSingle(); + monsterAttacks[CurrentAttack().index].Selection().SelectHeroes(); + monsterAttacks[CurrentAttack().index].Selection().SetBad(0, 15); + } else { + TargetSelection &ts(AttackChoiceAt(CurrentAttack().index).Selection()); + bool hitSome(false); + if (ts.TargetsEnemies()) { + for (int i(0); i < MaxMonsters(); ++i) { + if (ts.IsSelected(i)) { + if (MonsterAt(i).Health() > 0) { + ts.SetBad(i, 15); + hitSome = true; + } else { + ts.Unselect(i); + } + } + } + if (hitSome) return; + for (int i(0); i < MaxMonsters(); ++i) { + if (MonsterAt(i).Health() > 0) { + ts.SetBad(i, 15); + break; + } + } + } else { + for (int i(0); i < NumHeroes(); ++i) { + if (ts.IsSelected(i)) { + if (HeroAt(i).Health() > 0) { + ts.SetBad(i, 15); + hitSome = true; + } else { + ts.Unselect(i); + } + } + } + if (hitSome) return; + for (int i(0); i < NumHeroes(); ++i) { + if (HeroAt(i).Health() > 0) { + ts.SetBad(i, 15); + break; + } + } + } + } +} + +void BattleState::ApplyDamage() { + if (attackCursor < 0) return; + AttackChoice &ac(CurrentAttack().isMonster ? monsterAttacks[CurrentAttack().index] : AttackChoiceAt(CurrentAttack().index)); + TargetSelection &ts(ac.Selection()); + if (ts.TargetsEnemies()) { + for (int i(0); i < MaxMonsters(); ++i) { + if (ts.IsBad(i)) { + MonsterAt(i).SubtractHealth(ts.GetAmount(i)); + } + } + } else { + for (int i(0); i < NumHeroes(); ++i) { + if (ts.IsBad(i)) { + HeroAt(i).SubtractHealth(ts.GetAmount(i)); + } + } + } +} + +void BattleState::ClearAllAttacks() { + attackCursor = -1; + activeHero = -1; + for (int i(0); i < numHeroes; ++i) { + attackChoices[i] = AttackChoice(this); + } + attackOrder.clear(); + monsterAttacks.clear(); } @@ -284,7 +394,9 @@ void BattleState::RenderBackground(SDL_Surface *screen, const Vector &offse void BattleState::RenderMonsters(SDL_Surface *screen, const Vector &offset) { for (vector::size_type i(0), end(monsters.size()); i < end; ++i) { - monsters[i].Sprite()->DrawCenter(screen, monsterPositions[i] + offset); + if (MonsterPositionOccupied(i)) { + monsters[i].Sprite()->DrawCenter(screen, monsterPositions[i] + offset); + } } }