X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=4053220b14c96b5c82076679a6070bc598b159d3;hb=0ef4dc19f03955b82d22330342acb179cf12b551;hp=2b46cacb879f405eb5d1118dc94d62d709fc8a59;hpb=c8dccd84477d10dcd3ec884478a9f26c16b54ad7;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 2b46cac..4053220 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -50,7 +50,7 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { heroesLayout->CalculatePositions(background->w, background->h, heroesPositions); attackChoices.resize(heroes.size()); for (vector::size_type i(0), end(heroes.size()); i < end; ++i) { - heroTags.push_back(HeroTag(&heroes[i], &attackChoices[i], heroTagFrame, activeHeroTagFrame, HeroTag::Alignment((i + 1) % 2))); + heroTags.push_back(HeroTag(&heroes[i], &attackChoices[i], heroTagFrame, activeHeroTagFrame, healthGauge, manaGauge, ikariGauge, heroTagSprites, HeroTag::Alignment((i + 1) % 2))); } } @@ -112,16 +112,15 @@ void BattleState::RenderHeroes(SDL_Surface *screen, const Vector &offset) { } void BattleState::RenderHeroTags(SDL_Surface *screen, const Vector &offset) { - int margin(attackTypeMenu.Height() / 48); - int tagHeight(attackTypeMenu.Height() - 2 * margin); - int tagWidth(attackTypeMenu.Width() * 2 + attackTypeMenu.Width() / 2 - 2 * margin); - int xOffset((BackgroundWidth() - 2 * tagWidth - 2 * margin) / 2); + int tagHeight(attackTypeMenu.Height()); + int tagWidth(attackTypeMenu.Width() * 2 + attackTypeMenu.Width() / 2); + int xOffset((BackgroundWidth() - 2 * tagWidth) / 2); Point tagPosition[4]; - tagPosition[0] = Point(xOffset, BackgroundHeight() - 2 * tagHeight - margin); - tagPosition[1] = Point(xOffset + tagWidth + 2 * margin, BackgroundHeight() - 2 * tagHeight - margin); - tagPosition[2] = Point(xOffset, BackgroundHeight() - tagHeight - margin); - tagPosition[3] = Point(xOffset + tagWidth + 2 * margin, BackgroundHeight() - tagHeight - margin); + tagPosition[0] = Point(xOffset, BackgroundHeight() - 2 * tagHeight); + tagPosition[1] = Point(xOffset + tagWidth, BackgroundHeight() - 2 * tagHeight); + tagPosition[2] = Point(xOffset, BackgroundHeight() - tagHeight); + tagPosition[3] = Point(xOffset + tagWidth, BackgroundHeight() - tagHeight); for (vector::size_type i(0), end(heroTags.size()); i < end; ++i) { heroTags[i].Render(screen, tagWidth, tagHeight, tagPosition[i] + offset, (int)i == activeHero);