X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=549fdb4659213dd2307bd955249723f14f85f2be;hb=4470cf4b44128f3509bfab43483844d19f563a77;hp=f1e3d07caffc17676d1d5bcd85bc8b5f19a75c1b;hpb=7b2600e51a05efe1c102389a25b8123f30a972b0;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index f1e3d07..549fdb4 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -20,6 +20,7 @@ using app::Application; using app::Input; using geometry::Point; using geometry::Vector; +using graphics::Menu; using std::vector; @@ -50,7 +51,20 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { heroesLayout->CalculatePositions(background->w, background->h, heroesPositions); attackChoices.resize(heroes.size()); for (vector::size_type i(0), end(heroes.size()); i < end; ++i) { - heroTags.push_back(HeroTag(&heroes[i], &attackChoices[i], heroTagFrame, activeHeroTagFrame, healthGauge, manaGauge, ikariGauge, heroTagSprites, heroTagFont, HeroTag::Alignment((i + 1) % 2))); + spellMenus.push_back(res->spellMenuPrototype); + // TODO: insert real spell menu entries + spellMenus.back().Add("Reset : 0", 0, false); + spellMenus.back().Add("Strong : 3", 0); + spellMenus.back().Add("Stronger : 8", 0); + spellMenus.back().Add("Champion :16", 0); + spellMenus.back().Add("Rally :10", 0); + spellMenus.back().Add("Valor :30", 0); + spellMenus.back().Add("Poison : 2", 0); + spellMenus.back().Add("Release : 2", 0); + spellMenus.back().Add("Waken : 4", 0); + spellMenus.back().Add("Fake : 4", 0); + spellMenus.back().Add("Trick : 5", 0); + heroTags.push_back(HeroTag(&heroes[i], &attackChoices[i], res, HeroTag::Alignment((i + 1) % 2))); } }