X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=5547bbf8235822c64bf6d6ca6ecb49ba98df9af4;hb=4c3d420d8fc933d334def034f5d76ba23934479d;hp=95f2f118d9e618f45b928180bad1698240b0969d;hpb=d4609ba1798d82cce128b5985d60cb212b760246;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 95f2f11..5547bbf 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -211,7 +211,6 @@ void BattleState::ExitState(Application &ctrl, SDL_Surface *screen) { } void BattleState::ResumeState(Application &ctrl, SDL_Surface *screen) { - // TODO: check for victory or defeat if (ranAway) { ctrl.PopState(); // quit the battle scene return; @@ -376,9 +375,13 @@ void BattleState::ApplyDamage() { TargetSelection &ts(ac.Selection()); if (ts.TargetsEnemies()) { for (int i(0); i < MaxMonsters(); ++i) { + Monster &monster(MonsterAt(i)); if (ts.IsBad(i)) { - MonsterAt(i).SubtractHealth(ts.GetAmount(i)); - // TODO: collect reward if dead + monster.SubtractHealth(ts.GetAmount(i)); + if (monster.Health() == 0) { + expReward += monster.ExpReward(); + goldReward += monster.GoldReward(); + } } } } else {