X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=5f50109b7585682c520d8ff09921de6787a80f20;hb=6dd817d079315c392d1a8c2e5d5abcfce1500d30;hp=cc38de237da120164584ec9ce2026267bac468cc;hpb=509ef53f0adeb204167aabe1715f3a230f8c59fe;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index cc38de2..5f50109 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -47,7 +47,7 @@ void BattleState::Render(SDL_Surface *screen) { // TODO: center background if screen bigger SDL_BlitSurface(background, 0, screen, 0); for (vector::size_type i(0), end(monsters.size()); i < end; ++i) { - monsters[i].Sprite()->Draw(screen, monsterPositions[i]); + monsters[i].Sprite()->DrawCenterBottom(screen, monsterPositions[i]); } }