X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=5f50109b7585682c520d8ff09921de6787a80f20;hb=6dd817d079315c392d1a8c2e5d5abcfce1500d30;hp=df83c328d2b5a6c32330a1b76cc65444922b2cf0;hpb=95bfa881f3fa427b67d9ce21e6a10f80f7be5439;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index df83c32..5f50109 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -8,11 +8,24 @@ #include "BattleState.h" #include "PartyLayout.h" +#include "../graphics/Sprite.h" + +#include using app::Application; +using std::vector; + namespace battle { +void BattleState::AddMonster(const Monster &m) { + if (monsters.size() >= monstersLayout->NumPositions()) { + throw std::overflow_error("too many monsters for layout"); + } + monsters.push_back(m); +} + + void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { monstersLayout->CalculatePositions(background->w, background->h, monsterPositions); } @@ -33,6 +46,9 @@ void BattleState::UpdateWorld(float deltaT) { void BattleState::Render(SDL_Surface *screen) { // TODO: center background if screen bigger SDL_BlitSurface(background, 0, screen, 0); + for (vector::size_type i(0), end(monsters.size()); i < end; ++i) { + monsters[i].Sprite()->DrawCenterBottom(screen, monsterPositions[i]); + } } }