X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=5f50109b7585682c520d8ff09921de6787a80f20;hb=a378f581fb88ce4ca718a18d7cc80d7007ebc66a;hp=25fb09c0e59b171100f1de77f0bee853337e0243;hpb=5ef75aee810e5a687fae24e3f95886241e36efda;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 25fb09c..5f50109 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -7,12 +7,27 @@ #include "BattleState.h" +#include "PartyLayout.h" +#include "../graphics/Sprite.h" + +#include + using app::Application; +using std::vector; + namespace battle { -void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { +void BattleState::AddMonster(const Monster &m) { + if (monsters.size() >= monstersLayout->NumPositions()) { + throw std::overflow_error("too many monsters for layout"); + } + monsters.push_back(m); +} + +void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { + monstersLayout->CalculatePositions(background->w, background->h, monsterPositions); } void BattleState::ExitState() { @@ -31,6 +46,9 @@ void BattleState::UpdateWorld(float deltaT) { void BattleState::Render(SDL_Surface *screen) { // TODO: center background if screen bigger SDL_BlitSurface(background, 0, screen, 0); + for (vector::size_type i(0), end(monsters.size()); i < end; ++i) { + monsters[i].Sprite()->DrawCenterBottom(screen, monsterPositions[i]); + } } }