X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=65bdb9180b56e86dbff54a64a5f21f356f06f4e7;hb=5121f4215d725f492bea084fb94900d7e5972743;hp=b7017c98824246b1251d8431d7223ea31e98055b;hpb=2a3e39f2960bd359dfc8df8f439281dec30c633a;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index b7017c9..65bdb91 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -75,9 +75,9 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { heroesLayout->CalculatePositions(background->w, background->h, heroesPositions); for (int i(0); i < 4; ++i) { heroes[i].SpellMenu() = res->spellMenuPrototype; - LoadSpellMenu(i); + heroes[i].UpdateSpellMenu(); heroes[i].IkariMenu() = res->ikariMenuPrototype; - LoadIkariMenu(i); + heroes[i].UpdateIkariMenu(res); heroTags[i] = HeroTag(this, i); smallHeroTags[i] = SmallHeroTag(this, i); } @@ -103,94 +103,6 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { LoadInventory(); } -void BattleState::LoadSpellMenu(vector::size_type index) { - assert(index >= 0 && index < 4); - heroes[index].SpellMenu().Clear(); - heroes[index].SpellMenu().Reserve(HeroAt(index).Spells().size()); - for (vector::const_iterator i(HeroAt(index).Spells().begin()), end(HeroAt(index).Spells().end()); i != end; ++i) { - bool enabled((*i)->CanUseInBattle() && (*i)->Cost() <= HeroAt(index).Mana()); - heroes[index].SpellMenu().Add((*i)->Name(), *i, enabled, 0, (*i)->Cost()); - } -} - -void BattleState::LoadIkariMenu(vector::size_type index) { - assert(index >= 0 && index < 4); - heroes[index].IkariMenu().Clear(); - heroes[index].IkariMenu().Reserve(6); - - if (HeroAt(index).HasWeapon()) { - heroes[index].IkariMenu().Add( - HeroAt(index).Weapon()->Name(), - HeroAt(index).Weapon(), - HeroAt(index).Weapon()->HasIkari() && HeroAt(index).Weapon()->GetIkari()->Cost() <= HeroAt(index).IP(), - res->weaponMenuIcon, - 0, - HeroAt(index).Weapon()->HasIkari() ? HeroAt(index).Weapon()->GetIkari()->Name() : ""); - } else { - heroes[index].IkariMenu().Add(res->noEquipmentText, 0, false, res->weaponMenuIcon); - } - - if (HeroAt(index).HasArmor()) { - heroes[index].IkariMenu().Add( - HeroAt(index).Armor()->Name(), - HeroAt(index).Armor(), - HeroAt(index).Armor()->HasIkari() && HeroAt(index).Armor()->GetIkari()->Cost() <= HeroAt(index).IP(), - res->armorMenuIcon, - 0, - HeroAt(index).Armor()->HasIkari() ? HeroAt(index).Armor()->GetIkari()->Name() : ""); - } else { - heroes[index].IkariMenu().Add(res->noEquipmentText, 0, false, res->armorMenuIcon); - } - - if (HeroAt(index).HasShield()) { - heroes[index].IkariMenu().Add( - HeroAt(index).Shield()->Name(), - HeroAt(index).Shield(), - HeroAt(index).Shield()->HasIkari() && HeroAt(index).Shield()->GetIkari()->Cost() <= HeroAt(index).IP(), - res->shieldMenuIcon, - 0, - HeroAt(index).Shield()->HasIkari() ? HeroAt(index).Shield()->GetIkari()->Name() : ""); - } else { - heroes[index].IkariMenu().Add(res->noEquipmentText, 0, false, res->shieldMenuIcon); - } - - if (HeroAt(index).HasHelmet()) { - heroes[index].IkariMenu().Add( - HeroAt(index).Helmet()->Name(), - HeroAt(index).Helmet(), - HeroAt(index).Helmet()->HasIkari() && HeroAt(index).Helmet()->GetIkari()->Cost() <= HeroAt(index).IP(), - res->helmetMenuIcon, - 0, - HeroAt(index).Helmet()->HasIkari() ? HeroAt(index).Helmet()->GetIkari()->Name() : ""); - } else { - heroes[index].IkariMenu().Add(res->noEquipmentText, 0, false, res->helmetMenuIcon); - } - - if (HeroAt(index).HasRing()) { - heroes[index].IkariMenu().Add( - HeroAt(index).Ring()->Name(), - HeroAt(index).Ring(), - HeroAt(index).Ring()->HasIkari() && HeroAt(index).Ring()->GetIkari()->Cost() <= HeroAt(index).IP(), - res->ringMenuIcon, - 0, - HeroAt(index).Ring()->HasIkari() ? HeroAt(index).Ring()->GetIkari()->Name() : ""); - } else { - heroes[index].IkariMenu().Add(res->noEquipmentText, 0, false, res->ringMenuIcon); - } - - if (HeroAt(index).HasJewel()) { - heroes[index].IkariMenu().Add( - HeroAt(index).Jewel()->Name(), - HeroAt(index).Jewel(), - HeroAt(index).Jewel()->HasIkari() && HeroAt(index).Jewel()->GetIkari()->Cost() <= HeroAt(index).IP(), - res->jewelMenuIcon, - 0, - HeroAt(index).Jewel()->HasIkari() ? HeroAt(index).Jewel()->GetIkari()->Name() : ""); - } else { - heroes[index].IkariMenu().Add(res->noEquipmentText, 0, false, res->jewelMenuIcon); - } -} - void BattleState::LoadInventory() { const Inventory &inv(*res->inventory); itemMenu.Clear();