X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=6db79f882f9253e0466ec03bce13f361183b5679;hb=57675025108b7ad3989737f18ebfeec8e5e44889;hp=b1eaa4d144996525ee2a449f4020d2a8529d987a;hpb=2e0bbc9fcc1cce3e1faeff85cc63de7f676e8077;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index b1eaa4d..6db79f8 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -20,6 +20,7 @@ using app::Application; using app::Input; using geometry::Point; using geometry::Vector; +using graphics::Menu; using std::vector; @@ -50,8 +51,41 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { heroesLayout->CalculatePositions(background->w, background->h, heroesPositions); attackChoices.resize(heroes.size()); for (vector::size_type i(0), end(heroes.size()); i < end; ++i) { - heroTags.push_back(HeroTag(&heroes[i], &attackChoices[i], heroTagFrame, activeHeroTagFrame, healthGauge, manaGauge, ikariGauge, HeroTag::Alignment((i + 1) % 2))); + spellMenus.push_back(res->spellMenuPrototype); + // TODO: insert real spell menu entries + spellMenus.back().Add("Reset : 0", 0, false); + spellMenus.back().Add("Strong : 3", 0); + spellMenus.back().Add("Stronger : 8", 0); + spellMenus.back().Add("Champion :16", 0); + spellMenus.back().Add("Rally :10", 0); + spellMenus.back().Add("Escape : 8", 0, false); + spellMenus.back().Add("Valor :30", 0); + spellMenus.back().Add("Poison : 2", 0); + spellMenus.back().Add("Warp : 8", 0, false); + spellMenus.back().Add("Release : 2", 0); + spellMenus.back().Add("Waken : 4", 0); + spellMenus.back().Add("Light : 0", 0, false); + spellMenus.back().Add("Fake : 4", 0); + spellMenus.back().Add("Trick : 5", 0); + spellMenus.back().Add("Flash : 5", 0); + spellMenus.back().Add("Fireball : 6", 0); + spellMenus.back().Add("Vortex : 7", 0); + spellMenus.back().Add("Blizzard : 8", 0); + spellMenus.back().Add("Spark : 3", 0); + heroTags.push_back(HeroTag(&heroes[i], &attackChoices[i], res, HeroTag::Alignment((i + 1) % 2))); } + itemMenu = res->itemMenuPrototype; + itemMenu.Add("Antidote : 9", 0); + itemMenu.Add("Magic jar : 4", 0); + itemMenu.Add("Miracle : 4", 0); + itemMenu.Add("Hi-Potion : 6", 0); + itemMenu.Add("Hi-Magic : 7", 0); + itemMenu.Add("Regain : 4", 0); + itemMenu.Add("Power potion: 4", 0, false); + itemMenu.Add("Life potion : 1", 0, false); + itemMenu.Add("Escape : 2", 0, false); + itemMenu.Add("Power gourd : 3", 0); + itemMenu.Add("Mystery pin : 2", 0); } void BattleState::ExitState(Application &ctrl, SDL_Surface *screen) { @@ -59,6 +93,7 @@ void BattleState::ExitState(Application &ctrl, SDL_Surface *screen) { } void BattleState::ResumeState(Application &ctrl, SDL_Surface *screen) { + // TODO: check for victory, defeat or run // reset attack choices activeHero = -1; attackChoices.clear();