X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=6fac152e64b87e94acc7d132b29c1e2878012de8;hb=04b582180c8f86f50f08f5141a2514a1fcda3e01;hp=0f3fad94838f56e88a16bda2b6efbce8a788b624;hpb=f0f4fa6f537c383c77ab586e068e9679b8df1300;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 0f3fad9..6fac152 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -17,6 +17,7 @@ #include "../common/Item.h" #include "../common/Spell.h" #include "../geometry/operators.h" +#include "../graphics/Frame.h" #include "../graphics/Sprite.h" #include @@ -70,6 +71,7 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { ikariMenus[i] = res->ikariMenuPrototype; LoadIkariMenu(i); heroTags[i] = HeroTag(this, i); + smallHeroTags[i] = SmallHeroTag(this, i); } int tagHeight(attackTypeMenu.Height()); @@ -80,6 +82,15 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { heroTagPositions[2] = Point(xOffset, BackgroundHeight() - tagHeight); heroTagPositions[3] = Point(xOffset + tagWidth, BackgroundHeight() - tagHeight); + tagHeight = res->normalFont->CharHeight() * 4 + res->smallHeroTagFrame->BorderHeight() * 2; + tagWidth = res->normalFont->CharWidth() * 6 + res->smallHeroTagFrame->BorderWidth() * 2; + xOffset = (BackgroundWidth() - 4 * tagWidth) / 2; + int yOffset(BackgroundHeight() - tagHeight); + smallHeroTagPositions[0] = Point(xOffset, yOffset); + smallHeroTagPositions[1] = Point(xOffset + 2 * tagWidth, yOffset); + smallHeroTagPositions[2] = Point(xOffset + tagWidth, yOffset); + smallHeroTagPositions[3] = Point(xOffset + 3 * tagWidth, yOffset); + itemMenu = res->itemMenuPrototype; LoadInventory(); } @@ -225,11 +236,8 @@ void BattleState::UpdateWorld(float deltaT) { void BattleState::Render(SDL_Surface *screen) { Vector offset(CalculateScreenOffset(screen)); - RenderBackground(screen, offset); RenderMonsters(screen, offset); -// RenderHeroes(screen, offset); - RenderHeroTags(screen, offset); } void BattleState::RenderBackground(SDL_Surface *screen, const Vector &offset) { @@ -264,4 +272,23 @@ void BattleState::RenderHeroTags(SDL_Surface *screen, const Vector &offset) } } +void BattleState::RenderSmallHeroTags(SDL_Surface *screen, const Vector &offset) { + int tagHeight(res->normalFont->CharHeight() * 4 + res->smallHeroTagFrame->BorderHeight() * 2); + int tagWidth(res->normalFont->CharWidth() * 6 + res->smallHeroTagFrame->BorderWidth() * 2); + + SDL_Rect rect; + rect.x = offset.X(); + rect.y = offset.Y() + BackgroundHeight() - tagHeight; + rect.w = BackgroundWidth(); + rect.h = tagHeight; + SDL_FillRect(screen, &rect, SDL_MapRGB(screen->format, 0, 0, 0)); + rect.y += res->normalFont->CharHeight() / 8; + rect.h -= res->normalFont->CharHeight() / 4; + SDL_FillRect(screen, &rect, res->heroesBgColor); + + for (int i(0); i < numHeroes; ++i) { + smallHeroTags[i].Render(screen, tagWidth, tagHeight, smallHeroTagPositions[i] + offset); + } +} + }