X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=a2c306a2ef7050d1fd9d0a468d768d152962229b;hb=628b3a7276d0b330719e05504b23bafcf88f8fca;hp=758d9d8224a097d2b0cdd731dfc00dac17117b59;hpb=010a336797f1419945bed60560cc61fb492793f4;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 758d9d8..a2c306a 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -58,7 +58,35 @@ void BattleState::ExitState() { void BattleState::HandleInput(const Input &input) { - attackTypeMenu.ReadInput(input); + if (moveChoice == -1) { + if (input.IsDown(Input::PAD_UP)) { + moveMenu.Select(MoveMenu::CHANGE); + } else if (input.IsDown(Input::PAD_DOWN)) { + moveMenu.Select(MoveMenu::RUN); + } else { + moveMenu.Select(MoveMenu::ATTACK); + } + + if (input.JustPressed(Input::ACTION_A)) { + moveChoice = moveMenu.Selected(); + } + } else { + if (input.IsDown(Input::PAD_UP)) { + attackTypeMenu.Select(AttackTypeMenu::MAGIC); + } else if (input.IsDown(Input::PAD_RIGHT)) { + attackTypeMenu.Select(AttackTypeMenu::DEFEND); + } else if (input.IsDown(Input::PAD_DOWN)) { + attackTypeMenu.Select(AttackTypeMenu::IKARI); + } else if (input.IsDown(Input::PAD_LEFT)) { + attackTypeMenu.Select(AttackTypeMenu::ITEM); + } else { + attackTypeMenu.Select(AttackTypeMenu::SWORD); + } + + if (input.JustPressed(Input::ACTION_A)) { + activeHero = (activeHero + 1) % 4; + } + } } void BattleState::UpdateWorld(float deltaT) { @@ -74,7 +102,11 @@ void BattleState::Render(SDL_Surface *screen) { RenderMonsters(screen, offset); // RenderHeroes(screen, offset); RenderHeroTags(screen, offset); - RenderAttackTypeMenu(screen, offset); + if (moveChoice == -1) { + RenderMoveMenu(screen, offset); + } else { + RenderAttackTypeMenu(screen, offset); + } } void BattleState::RenderBackground(SDL_Surface *screen, const Vector &offset) { @@ -112,7 +144,7 @@ void BattleState::RenderHeroTags(SDL_Surface *screen, const Vector &offset) tagPosition[3] = Point(tagWidth + attackTypeMenu.IconWidth(), uiOffset + tagHeight + attackTypeMenu.IconHeight()); for (vector::size_type i(0), end(heroTags.size()); i < end; ++i) { - heroTags[i].Render(screen, tagWidth, tagHeight, tagPosition[i] + offset); + heroTags[i].Render(screen, tagWidth, tagHeight, tagPosition[i] + offset, i == activeHero); } } @@ -123,4 +155,11 @@ void BattleState::RenderAttackTypeMenu(SDL_Surface *screen, const Vector &o attackTypeMenu.Render(screen, position + offset); } +void BattleState::RenderMoveMenu(SDL_Surface *screen, const Vector &offset) { + Point position( + (background->w - moveMenu.Width()) / 2, + (background->h * 3 / 4) - (moveMenu.Height() / 2)); + moveMenu.Render(screen, position + offset); +} + }