X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=a2c306a2ef7050d1fd9d0a468d768d152962229b;hb=628b3a7276d0b330719e05504b23bafcf88f8fca;hp=9f1acac18d859b83d378f494cc3cc380b71d2f58;hpb=867fd5d9b79c3b9c1d0fb17ba9f55cfe971b93d5;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 9f1acac..a2c306a 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -47,6 +47,9 @@ void BattleState::Resize(int w, int h) { void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { monstersLayout->CalculatePositions(background->w, background->h, monsterPositions); heroesLayout->CalculatePositions(background->w, background->h, heroesPositions); + for (vector::size_type i(0), end(heroes.size()); i < end; ++i) { + heroTags.push_back(HeroTag(&heroes[i], HeroTag::Alignment((i + 1) % 2))); + } } void BattleState::ExitState() { @@ -55,7 +58,35 @@ void BattleState::ExitState() { void BattleState::HandleInput(const Input &input) { - + if (moveChoice == -1) { + if (input.IsDown(Input::PAD_UP)) { + moveMenu.Select(MoveMenu::CHANGE); + } else if (input.IsDown(Input::PAD_DOWN)) { + moveMenu.Select(MoveMenu::RUN); + } else { + moveMenu.Select(MoveMenu::ATTACK); + } + + if (input.JustPressed(Input::ACTION_A)) { + moveChoice = moveMenu.Selected(); + } + } else { + if (input.IsDown(Input::PAD_UP)) { + attackTypeMenu.Select(AttackTypeMenu::MAGIC); + } else if (input.IsDown(Input::PAD_RIGHT)) { + attackTypeMenu.Select(AttackTypeMenu::DEFEND); + } else if (input.IsDown(Input::PAD_DOWN)) { + attackTypeMenu.Select(AttackTypeMenu::IKARI); + } else if (input.IsDown(Input::PAD_LEFT)) { + attackTypeMenu.Select(AttackTypeMenu::ITEM); + } else { + attackTypeMenu.Select(AttackTypeMenu::SWORD); + } + + if (input.JustPressed(Input::ACTION_A)) { + activeHero = (activeHero + 1) % 4; + } + } } void BattleState::UpdateWorld(float deltaT) { @@ -69,7 +100,13 @@ void BattleState::Render(SDL_Surface *screen) { RenderBackground(screen, offset); RenderMonsters(screen, offset); - RenderHeroes(screen, offset); +// RenderHeroes(screen, offset); + RenderHeroTags(screen, offset); + if (moveChoice == -1) { + RenderMoveMenu(screen, offset); + } else { + RenderAttackTypeMenu(screen, offset); + } } void BattleState::RenderBackground(SDL_Surface *screen, const Vector &offset) { @@ -95,4 +132,34 @@ void BattleState::RenderHeroes(SDL_Surface *screen, const Vector &offset) { } } +void BattleState::RenderHeroTags(SDL_Surface *screen, const Vector &offset) { + int uiHeight(background->h / 2), uiOffset(uiHeight); + int tagHeight((uiHeight - attackTypeMenu.IconHeight()) / 2); + int tagWidth((background->w - attackTypeMenu.IconWidth()) / 2); + + Point tagPosition[4]; + tagPosition[0] = Point(0, uiOffset); + tagPosition[1] = Point(tagWidth + attackTypeMenu.IconWidth(), uiOffset); + tagPosition[2] = Point(0, uiOffset + tagHeight + attackTypeMenu.IconHeight()); + tagPosition[3] = Point(tagWidth + attackTypeMenu.IconWidth(), uiOffset + tagHeight + attackTypeMenu.IconHeight()); + + for (vector::size_type i(0), end(heroTags.size()); i < end; ++i) { + heroTags[i].Render(screen, tagWidth, tagHeight, tagPosition[i] + offset, i == activeHero); + } +} + +void BattleState::RenderAttackTypeMenu(SDL_Surface *screen, const Vector &offset) { + Point position( + (background->w - attackTypeMenu.Width()) / 2, + (background->h * 3 / 4) - (attackTypeMenu.Height() / 2)); + attackTypeMenu.Render(screen, position + offset); +} + +void BattleState::RenderMoveMenu(SDL_Surface *screen, const Vector &offset) { + Point position( + (background->w - moveMenu.Width()) / 2, + (background->h * 3 / 4) - (moveMenu.Height() / 2)); + moveMenu.Render(screen, position + offset); +} + }