X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=a4e8158a4339af806392d9e0b7489a9adc3d46b4;hb=62db8dd0b428e68cf5626607297589c2bafe0d3e;hp=6fac152e64b87e94acc7d132b29c1e2878012de8;hpb=04b582180c8f86f50f08f5141a2514a1fcda3e01;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 6fac152..a4e8158 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -51,6 +51,13 @@ void BattleState::AddHero(const Hero &h) { ++numHeroes; } +void BattleState::NextHero() { + ++activeHero; + while (activeHero < numHeroes && heroes[activeHero].Health() == 0) { + ++activeHero; + } +} + void BattleState::SwapHeroes(int lhs, int rhs) { if (lhs < 0 || lhs >= numHeroes || rhs < 0 || rhs >= numHeroes || lhs == rhs) return; std::swap(heroes[lhs], heroes[rhs]); @@ -226,6 +233,30 @@ void BattleState::ClearAllAttacks() { } +class OrderCompare { + public: + OrderCompare(BattleState *battle) : battle(battle) { } + bool operator ()(const BattleState::Order &lhs, const BattleState::Order &rhs) { + int lagl(lhs.isMonster ? battle->MonsterAt(lhs.index).Agility() : battle->HeroAt(lhs.index).Agility()); + int ragl(rhs.isMonster ? battle->MonsterAt(rhs.index).Agility() : battle->HeroAt(rhs.index).Agility()); + return lagl > ragl; + } + private: + BattleState *battle; +}; + +void BattleState::WriteOrder(std::vector &order) { + order.reserve(monsters.size() + NumHeroes()); + for (int i(0); i < numHeroes; ++i) { + order.push_back(Order(i, false)); + } + for (vector::size_type i(0), end(monsters.size()); i < end; ++i) { + order.push_back(Order(i, true)); + } + std::sort(order.begin(), order.end(), OrderCompare(this)); +} + + void BattleState::HandleEvents(const Input &input) { } @@ -259,7 +290,14 @@ void BattleState::RenderMonsters(SDL_Surface *screen, const Vector &offset) void BattleState::RenderHeroes(SDL_Surface *screen, const Vector &offset) { for (int i(0); i < numHeroes; ++i) { - heroes[i].Sprite()->DrawCenterBottom(screen, heroesPositions[i] + offset, 0, 1); + if (heroes[i].AttackAnimation() && heroes[i].AttackAnimation()->Running()) { + heroes[i].AttackAnimation()->DrawCenterBottom(screen, heroesPositions[i] + offset); + } else if (heroes[i].SpellAnimation() && heroes[i].SpellAnimation()->Running()) { + heroes[i].SpellAnimation()->DrawCenterBottom(screen, heroesPositions[i] + offset); + } else { + int row(heroes[i].Health() > 0 ? 0 : 2); + heroes[i].Sprite()->DrawCenterBottom(screen, heroesPositions[i] + offset, 1, row); + } } }