X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=b11f52cc90b4950f73fd76641cc1699420d17bb3;hb=c0860451b5fd681c3b3b8d985e8831276bbd917f;hp=9f1acac18d859b83d378f494cc3cc380b71d2f58;hpb=c8bfdbd3b824fdd71bca1335a145aa19c42df1db;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 9f1acac..b11f52c 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -55,7 +55,7 @@ void BattleState::ExitState() { void BattleState::HandleInput(const Input &input) { - + attackTypeMenu.ReadInput(input); } void BattleState::UpdateWorld(float deltaT) { @@ -69,7 +69,8 @@ void BattleState::Render(SDL_Surface *screen) { RenderBackground(screen, offset); RenderMonsters(screen, offset); - RenderHeroes(screen, offset); +// RenderHeroes(screen, offset); + attackTypeMenu.Render(screen, Point(background->w / 2, background->h * 3 / 4)); } void BattleState::RenderBackground(SDL_Surface *screen, const Vector &offset) {