X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=bd039ff588c7e86bb278065dad1a49bd092a1c5d;hb=8639675fbf1d232ab8188dd283149ab650e10336;hp=d0bb108da3a65256ce0b9846a8eb6557cc663364;hpb=7263bddbde91d555decd58f043f6b43f54ba2b00;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index d0bb108..bd039ff 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -211,7 +211,6 @@ void BattleState::ExitState(Application &ctrl, SDL_Surface *screen) { } void BattleState::ResumeState(Application &ctrl, SDL_Surface *screen) { - // TODO: check for victory or defeat if (ranAway) { ctrl.PopState(); // quit the battle scene return; @@ -376,20 +375,33 @@ void BattleState::ApplyDamage() { TargetSelection &ts(ac.Selection()); if (ts.TargetsEnemies()) { for (int i(0); i < MaxMonsters(); ++i) { + Monster &monster(MonsterAt(i)); if (ts.IsBad(i)) { - MonsterAt(i).SubtractHealth(ts.GetAmount(i)); - // TODO: collect reward if dead + monster.SubtractHealth(ts.GetAmount(i)); + if (monster.Health() == 0) { + expReward += monster.ExpReward(); + goldReward += monster.GoldReward(); + } } } } else { for (int i(0); i < NumHeroes(); ++i) { + Hero &hero(HeroAt(i)); if (ts.IsBad(i)) { - HeroAt(i).SubtractHealth(ts.GetAmount(i)); + hero.SubtractHealth(ts.GetAmount(i)); } } } } +AttackChoice &BattleState::CurrentAttackAttackChoice() { + if (CurrentAttack().isMonster) { + return monsterAttacks[CurrentAttack().index]; + } else { + return AttackChoiceAt(CurrentAttack().index); + } +} + void BattleState::ClearAllAttacks() { attackCursor = -1; activeHero = -1;