X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=d1a983f23d198787daef4af3aac198e1d08db759;hb=e1b949217f6cf25cb080e514a5f6a40935f0c8fa;hp=5f50109b7585682c520d8ff09921de6787a80f20;hpb=6dd817d079315c392d1a8c2e5d5abcfce1500d30;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 5f50109..d1a983f 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -13,6 +13,7 @@ #include using app::Application; +using geometry::Point; using std::vector; @@ -26,8 +27,14 @@ void BattleState::AddMonster(const Monster &m) { } +void BattleState::Resize(int w, int h) { + +} + + void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { monstersLayout->CalculatePositions(background->w, background->h, monsterPositions); + heroesLayout->CalculatePositions(background->w, background->h, heroesPositions); } void BattleState::ExitState() { @@ -44,10 +51,19 @@ void BattleState::UpdateWorld(float deltaT) { } void BattleState::Render(SDL_Surface *screen) { + // black for now + SDL_FillRect(screen, 0, SDL_MapRGB(screen->format, 0, 0, 0)); + SDL_Rect destRect; + destRect.x = (screen->w - background->w) / 2; + destRect.y = (screen->h - background->h) / 2; + destRect.w = background->w; + destRect.h = background->h; + // TODO: center background if screen bigger - SDL_BlitSurface(background, 0, screen, 0); + SDL_BlitSurface(background, 0, screen, &destRect); + for (vector::size_type i(0), end(monsters.size()); i < end; ++i) { - monsters[i].Sprite()->DrawCenterBottom(screen, monsterPositions[i]); + monsters[i].Sprite()->DrawCenterBottom(screen, Point(monsterPositions[i].X() + destRect.x, monsterPositions[i].Y() + destRect.y)); } }