X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=dcd824e32243e3a51504ca1a9b286ad49dda4094;hb=238da3a706448d4c592460684e2a5a2c0eb81a04;hp=d9586636d9667ee2d97756e83c28fcc3913bc77a;hpb=3ecf065f3bcef720e82bb137a2be734ed7e16746;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index d958663..dcd824e 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -12,6 +12,7 @@ #include "states/PerformAttacks.h" #include "../app/Application.h" #include "../app/Input.h" +#include "../common/GameState.h" #include "../common/Ikari.h" #include "../common/Inventory.h" #include "../common/Item.h" @@ -29,6 +30,7 @@ using app::Input; using common::Inventory; using common::Item; using common::Spell; +using common::Stats; using geometry::Vector; using graphics::Menu; @@ -114,7 +116,7 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { } void BattleState::LoadInventory() { - const Inventory &inv(*res->inventory); + const Inventory &inv(game->state->inventory); itemMenu.Clear(); itemMenu.Reserve(inv.MaxItems()); for (int i(0); i < inv.MaxItems(); ++i) {