X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.cpp;h=fe1b309a3a65b36543de7d8585290f6503b9139f;hb=b53c2ec2621ccc654e819cb203dc26e0a482bd41;hp=720d70802c161b22a0cc451fd6db89d419713538;hpb=c68b073db752dcdcf8c900efba7d8a5da091751c;p=l2e.git diff --git a/src/battle/BattleState.cpp b/src/battle/BattleState.cpp index 720d708..fe1b309 100644 --- a/src/battle/BattleState.cpp +++ b/src/battle/BattleState.cpp @@ -78,9 +78,8 @@ void BattleState::Resize(int w, int h) { void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { - monstersLayout->CalculatePositions(background->w, background->h, monsterPositions); - heroesLayout->CalculatePositions(background->w, background->h, heroesPositions); for (int i(0); i < 4; ++i) { + heroes[i].Position() = heroesLayout->CalculatePosition(i, background->w, background->h); heroes[i].SpellMenu() = res->spellMenuPrototype; heroes[i].UpdateSpellMenu(); heroes[i].IkariMenu() = res->ikariMenuPrototype; @@ -89,6 +88,10 @@ void BattleState::EnterState(Application &ctrl, SDL_Surface *screen) { smallHeroTags[i] = SmallHeroTag(this, i); } + for (int i(0); i < int(monsters.size()); ++i) { + monsters[i].Position() = monstersLayout->CalculatePosition(i, background->w, background->h); + } + int tagHeight(attackTypeMenu.Height()); int tagWidth(attackTypeMenu.Width() * 2 + attackTypeMenu.Width() / 2); int xOffset((Width() - 2 * tagWidth) / 2); @@ -190,10 +193,9 @@ void BattleState::CalculateAttackOrder() { } for (vector::size_type i(0), end(monsters.size()); i < end; ++i) { attackOrder.push_back(Order(i, true)); + MonsterAt(i).GetAttackChoice() = AttackChoice(this); } std::sort(attackOrder.begin(), attackOrder.end(), OrderCompare(this)); - - monsterAttacks.resize(monsters.size(), AttackChoice(this)); } void BattleState::NextAttack() { @@ -218,7 +220,7 @@ bool BattleState::AttacksFinished() const { } void BattleState::CalculateDamage() { - AttackChoice &ac(CurrentAttack().isMonster ? monsterAttacks[CurrentAttack().index] : HeroAt(CurrentAttack().index).GetAttackChoice()); + AttackChoice &ac(CurrentAttack().isMonster ? MonsterAt(CurrentAttack().index).GetAttackChoice() : HeroAt(CurrentAttack().index).GetAttackChoice()); if (ac.GetType() == AttackChoice::DEFEND) return; if (CurrentAttack().isMonster) { @@ -294,7 +296,7 @@ Uint16 BattleState::CalculateDamage(const Stats &attacker, const Stats &defender void BattleState::ApplyDamage() { if (attackCursor < 0) return; - AttackChoice &ac(CurrentAttack().isMonster ? monsterAttacks[CurrentAttack().index] : HeroAt(CurrentAttack().index).GetAttackChoice()); + AttackChoice &ac(CurrentAttack().isMonster ? MonsterAt(CurrentAttack().index).GetAttackChoice() : HeroAt(CurrentAttack().index).GetAttackChoice()); TargetSelection &ts(ac.Selection()); if (ts.TargetsEnemies()) { for (int i(0); i < MaxMonsters(); ++i) { @@ -319,7 +321,7 @@ void BattleState::ApplyDamage() { AttackChoice &BattleState::CurrentAttackAttackChoice() { if (CurrentAttack().isMonster) { - return monsterAttacks[CurrentAttack().index]; + return MonsterAt(CurrentAttack().index).GetAttackChoice(); } else { return HeroAt(CurrentAttack().index).GetAttackChoice(); } @@ -328,11 +330,13 @@ AttackChoice &BattleState::CurrentAttackAttackChoice() { void BattleState::ClearAllAttacks() { attackCursor = -1; activeHero = -1; - for (int i(0); i < numHeroes; ++i) { - heroes[i].GetAttackChoice() = AttackChoice(this); + for (int i(0); i < NumHeroes(); ++i) { + HeroAt(i).GetAttackChoice() = AttackChoice(this); + } + for (int i(0); i < MaxMonsters(); ++i) { + MonsterAt(i).GetAttackChoice() = AttackChoice(this); } attackOrder.clear(); - monsterAttacks.clear(); } @@ -368,9 +372,9 @@ void BattleState::RenderMonsters(SDL_Surface *screen, const Vector &offset) for (vector::size_type i(0), end(monsters.size()); i < end; ++i) { if (MonsterPositionOccupied(i)) { if (monsters[i].GetAnimation().Running()) { - monsters[i].GetAnimation().DrawCenter(screen, monsterPositions[i] + offset); + monsters[i].GetAnimation().DrawCenter(screen, monsters[i].Position() + offset); } else { - monsters[i].Sprite()->DrawCenter(screen, monsterPositions[i] + offset); + monsters[i].Sprite()->DrawCenter(screen, monsters[i].Position() + offset); } } } @@ -380,10 +384,10 @@ void BattleState::RenderHeroes(SDL_Surface *screen, const Vector &offset) { assert(screen); for (int i(0); i < numHeroes; ++i) { if (heroes[i].GetAnimation().Running()) { - heroes[i].GetAnimation().DrawCenter(screen, heroesPositions[i] + offset); + heroes[i].GetAnimation().DrawCenter(screen, heroes[i].Position() + offset); } else { int row(heroes[i].Health() > 0 ? 0 : 2); - heroes[i].Sprite()->DrawCenter(screen, heroesPositions[i] + offset, 1, row); + heroes[i].Sprite()->DrawCenter(screen, heroes[i].Position() + offset, 1, row); } } }