X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=3b293546382c1668a732eb80dff6eff64a26c500;hb=3c72a71fbf6de96333a641051a20c6bf8b3a5df3;hp=365f1983305fcb3de5139b295cb89947c6db2dd0;hpb=8c055cbdddac2114c130e6a6524ff887d89ccf53;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 365f198..3b29354 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -24,6 +24,10 @@ #include namespace app { class Input; } +namespace common { + class Inventory; + class Item; +} namespace graphics { class Font; class Frame; @@ -75,10 +79,30 @@ public: void PreviousHero() { --activeHero; } Hero &ActiveHero() { return heroes[activeHero]; } const Hero &ActiveHero() const { return heroes[activeHero]; } + Hero &HeroAt(std::vector::size_type index) { return heroes[index]; } + const Hero &HeroAt(std::vector::size_type index) const { return heroes[index]; } + const HeroTag &ActiveHeroTag() const { return heroTags[activeHero]; } + const HeroTag &HeroTagAt(std::vector::size_type index) const { return heroTags[index]; } + const geometry::Point &HeroTagPositionAt(std::vector::size_type index) const { return heroTagPositions[index]; } bool HasChosenAttackType() const { return attackChoices[activeHero].GetType() != AttackChoice::UNDECIDED; } void SetAttackType(AttackChoice::Type t) { attackChoices[activeHero].SetType(t); } + TargetSelection &ActiveHeroTargets() { return attackChoices[activeHero].Selection(); } + const TargetSelection &ActiveHeroTargets() const { return attackChoices[activeHero].Selection(); } bool AttackSelectionDone() const { return activeHero >= (int) heroes.size(); } - const graphics::Menu GetSpellMenu() const { return spellMenus[activeHero]; } + + graphics::Menu &GetSpellMenu() { return spellMenus[activeHero]; } + const graphics::Menu &GetSpellMenu() const { return spellMenus[activeHero]; } + graphics::Menu &GetIkariMenu() { return ikariMenus[activeHero]; } + const graphics::Menu &GetIkariMenu() const { return ikariMenus[activeHero]; } + graphics::Menu &GetItemMenu() { return itemMenu; } + const graphics::Menu &GetItemMenu() const { return itemMenu; } + + const std::vector > &MonsterPositions() const { return monsterPositions; } + bool MonsterPositionOccupied(int index) { return index >= 0 && index < int(monsters.size()) && monsters[index].Health() > 0; } + const std::vector > &HeroesPositions() const { return heroesPositions; } + bool HeroPositionOccupied(int index) { return index >= 0 && index < int(heroes.size()); } + std::vector &Heroes() { return heroes; } + const std::vector &Heroes() const { return heroes; } public: geometry::Vector CalculateScreenOffset(SDL_Surface *screen) const { @@ -94,6 +118,9 @@ public: void RenderHeroes(SDL_Surface *screen, const geometry::Vector &offset); void RenderHeroTags(SDL_Surface *screen, const geometry::Vector &offset); +private: + void LoadInventory(); + private: SDL_Surface *background; const PartyLayout *monstersLayout; @@ -101,13 +128,17 @@ private: const Resources *res; AttackTypeMenu attackTypeMenu; MoveMenu moveMenu; + // TODO: combine all data about heros or monsters std::vector > monsterPositions; std::vector > heroesPositions; std::vector monsters; std::vector heroes; std::vector > spellMenus; - std::vector heroTags; - std::vector attackChoices; + graphics::Menu itemMenu; + std::vector > ikariMenus; + HeroTag heroTags[4]; + geometry::Point heroTagPositions[4]; + AttackChoice attackChoices[4]; int activeHero; };