X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=45c43f9c70a27387e20cc65b48fb9a39033fc0d9;hb=fbf5a98f8fd0da951e469003fe87d575a6bb30a4;hp=f5bf9cb1b915ee9e60de2a3516104adac9842052;hpb=35f8a25fc914f10a8e987357bab94584af0992fb;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index f5bf9cb..45c43f9 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -15,9 +15,11 @@ #include "Monster.h" #include "MoveMenu.h" #include "Resources.h" +#include "SmallHeroTag.h" #include "../app/State.h" #include "../geometry/Point.h" #include "../geometry/Vector.h" +#include "../graphics/Animation.h" #include "../graphics/Menu.h" #include @@ -53,6 +55,7 @@ public: , moveMenu(res->moveIcons) , numHeroes(0) , activeHero(-1) + , attackCursor(-1) , ranAway(false) { } public: @@ -83,8 +86,7 @@ public: graphics::Menu &GetItemMenu() { return itemMenu; } const graphics::Menu &GetItemMenu() const { return itemMenu; } - bool HasMoreHeroes() const { return activeHero < numHeroes; } - void NextHero() { ++activeHero; } + void NextHero(); bool BeforeFirstHero() const { return activeHero < 0; } void PreviousHero() { --activeHero; } void SwapHeroes(int lhs, int rhs); @@ -102,18 +104,34 @@ public: bool HasChosenAttackType() const { return attackChoices[activeHero].GetType() != AttackChoice::UNDECIDED; } AttackChoice &ActiveHeroAttackChoice() { return attackChoices[activeHero]; } const AttackChoice &ActiveHeroAttackChoice() const { return attackChoices[activeHero]; } + AttackChoice &AttackChoiceAt(int index) { return attackChoices[index]; } const AttackChoice &AttackChoiceAt(int index) const { return attackChoices[index]; } bool AttackSelectionDone() const { return activeHero >= numHeroes; } int NumHeroes() const { return numHeroes; } + int MaxHeroes() const { return 4; } int MaxMonsters() const { return monsters.size(); } const std::vector > &MonsterPositions() const { return monsterPositions; } bool MonsterPositionOccupied(int index) { return index >= 0 && index < int(monsters.size()) && monsters[index].Health() > 0; } const std::vector > &HeroesPositions() const { return heroesPositions; } - bool HeroPositionOccupied(int index) { return index >= 0 && index < numHeroes; } + bool HeroPositionOccupied(int index) const { return index >= 0 && index < numHeroes; } void SetRunaway() { ranAway = true; } + + struct Order { + Order(int index, bool isMonster) + : index(index), isMonster(isMonster) { } + int index; + bool isMonster; + }; + + void CalculateAttackOrder(); + void NextAttack(); + bool AttacksFinished() const { return attackCursor >= int(attackOrder.size()); } + void CalculateDamage(); + void ApplyDamage(); + const Order &CurrentAttack() const { return attackOrder[attackCursor]; }; void ClearAllAttacks(); public: @@ -122,13 +140,14 @@ public: (screen->w - background->w) / 2, (screen->h - background->h) / 2); } - int BackgroundWidth() const { return background->w; } - int BackgroundHeight() const { return background->h; } + int Width() const { return background->w; } + int Height() const { return background->h; } void RenderBackground(SDL_Surface *screen, const geometry::Vector &offset); void RenderMonsters(SDL_Surface *screen, const geometry::Vector &offset); void RenderHeroes(SDL_Surface *screen, const geometry::Vector &offset); void RenderHeroTags(SDL_Surface *screen, const geometry::Vector &offset); + void RenderSmallHeroTags(SDL_Surface *screen, const geometry::Vector &offset); private: void LoadSpellMenu(std::vector::size_type heroIndex); @@ -146,15 +165,20 @@ private: std::vector > monsterPositions; std::vector > heroesPositions; std::vector monsters; + std::vector monsterAttacks; + std::vector attackOrder; Hero heroes[4]; graphics::Menu spellMenus[4]; graphics::Menu itemMenu; graphics::Menu ikariMenus[4]; HeroTag heroTags[4]; + SmallHeroTag smallHeroTags[4]; geometry::Point heroTagPositions[4]; + geometry::Point smallHeroTagPositions[4]; AttackChoice attackChoices[4]; int numHeroes; int activeHero; + int attackCursor; bool ranAway; };