X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=484e4529c6a49d7d78776b3de9420f286a96bcdf;hb=d7927b645a22776d6e1e1c209365e8f74c4350e9;hp=205397a46a72db682f3085bf015a9ad266d36700;hpb=d997e6743dfa0df245bc3f59ee97ecd63efb3c4f;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 205397a..484e452 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -8,14 +8,28 @@ #ifndef BATTLE_BATTLESTATE_H_ #define BATTLE_BATTLESTATE_H_ +#include "AttackChoice.h" +#include "AttackTypeMenu.h" #include "Hero.h" +#include "HeroTag.h" #include "Monster.h" +#include "MoveMenu.h" +#include "Resources.h" #include "../app/State.h" #include "../geometry/Point.h" +#include "../geometry/Vector.h" #include #include +namespace app { class Input; } +namespace graphics { + class Font; + class Frame; + class Gauge; + class Sprite; +} + namespace battle { class PartyLayout; @@ -24,10 +38,14 @@ class BattleState : public app::State { public: - BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout) + BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const Resources *res) : background(background) , monstersLayout(&monstersLayout) - , heroesLayout(&heroesLayout) { } + , heroesLayout(&heroesLayout) + , res(res) + , attackTypeMenu(res->attackIcons) + , moveMenu(res->moveIcons) + , activeHero(-1) { } public: void AddMonster(const Monster &); @@ -35,22 +53,59 @@ public: public: virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(); + virtual void ExitState(app::Application &ctrl, SDL_Surface *screen); + virtual void ResumeState(app::Application &ctrl, SDL_Surface *screen); + virtual void PauseState(app::Application &ctrl, SDL_Surface *screen); virtual void Resize(int width, int height); - virtual void HandleEvent(const SDL_Event &); + virtual void HandleInput(const app::Input &); virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); +public: + const Resources &Res() const { return *res; } + AttackTypeMenu &GetAttackTypeMenu() { return attackTypeMenu; } + MoveMenu &GetMoveMenu() { return moveMenu; } + + bool HasMoreHeroes() const { return activeHero < (int) heroes.size(); } + void NextHero() { ++activeHero; } + bool BeforeFirstHero() const { return activeHero < 0; } + void PreviousHero() { --activeHero; } + Hero &ActiveHero() { return heroes[activeHero]; } + const Hero &ActiveHero() const { return heroes[activeHero]; } + bool HasChosenAttackType() const { return attackChoices[activeHero].GetType() != AttackChoice::UNDECIDED; } + void SetAttackType(AttackChoice::Type t) { attackChoices[activeHero].SetType(t); } + bool AttackSelectionDone() const { return activeHero >= (int) heroes.size(); } + +public: + geometry::Vector CalculateScreenOffset(SDL_Surface *screen) const { + return geometry::Vector( + (screen->w - background->w) / 2, + (screen->h - background->h) / 2); + } + int BackgroundWidth() const { return background->w; } + int BackgroundHeight() const { return background->h; } + + void RenderBackground(SDL_Surface *screen, const geometry::Vector &offset); + void RenderMonsters(SDL_Surface *screen, const geometry::Vector &offset); + void RenderHeroes(SDL_Surface *screen, const geometry::Vector &offset); + void RenderHeroTags(SDL_Surface *screen, const geometry::Vector &offset); + private: SDL_Surface *background; const PartyLayout *monstersLayout; const PartyLayout *heroesLayout; + const Resources *res; + AttackTypeMenu attackTypeMenu; + MoveMenu moveMenu; std::vector > monsterPositions; std::vector > heroesPositions; std::vector monsters; std::vector heroes; + std::vector heroTags; + std::vector attackChoices; + int activeHero; };