X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=484e4529c6a49d7d78776b3de9420f286a96bcdf;hb=e16f1b77f9d7f09d232cfe34e4fc8b4be06f571d;hp=b56b9fe3d55cd262dab2ff1e5acec7ad2f65e7d9;hpb=2e0bbc9fcc1cce3e1faeff85cc63de7f676e8077;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index b56b9fe..484e452 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -14,6 +14,7 @@ #include "HeroTag.h" #include "Monster.h" #include "MoveMenu.h" +#include "Resources.h" #include "../app/State.h" #include "../geometry/Point.h" #include "../geometry/Vector.h" @@ -23,6 +24,7 @@ namespace app { class Input; } namespace graphics { + class Font; class Frame; class Gauge; class Sprite; @@ -36,17 +38,13 @@ class BattleState : public app::State { public: - BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const graphics::Sprite *attackIcons, const graphics::Sprite *moveIcons, const graphics::Frame *heroTagFrame, const graphics::Frame *activeHeroTagFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge) + BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const Resources *res) : background(background) , monstersLayout(&monstersLayout) , heroesLayout(&heroesLayout) - , heroTagFrame(heroTagFrame) - , activeHeroTagFrame(activeHeroTagFrame) - , healthGauge(healthGauge) - , manaGauge(manaGauge) - , ikariGauge(ikariGauge) - , attackTypeMenu(attackIcons) - , moveMenu(moveIcons) + , res(res) + , attackTypeMenu(res->attackIcons) + , moveMenu(res->moveIcons) , activeHero(-1) { } public: @@ -66,11 +64,16 @@ public: virtual void Render(SDL_Surface *); public: + const Resources &Res() const { return *res; } AttackTypeMenu &GetAttackTypeMenu() { return attackTypeMenu; } MoveMenu &GetMoveMenu() { return moveMenu; } bool HasMoreHeroes() const { return activeHero < (int) heroes.size(); } void NextHero() { ++activeHero; } + bool BeforeFirstHero() const { return activeHero < 0; } + void PreviousHero() { --activeHero; } + Hero &ActiveHero() { return heroes[activeHero]; } + const Hero &ActiveHero() const { return heroes[activeHero]; } bool HasChosenAttackType() const { return attackChoices[activeHero].GetType() != AttackChoice::UNDECIDED; } void SetAttackType(AttackChoice::Type t) { attackChoices[activeHero].SetType(t); } bool AttackSelectionDone() const { return activeHero >= (int) heroes.size(); } @@ -93,11 +96,7 @@ private: SDL_Surface *background; const PartyLayout *monstersLayout; const PartyLayout *heroesLayout; - const graphics::Frame *heroTagFrame; - const graphics::Frame *activeHeroTagFrame; - const graphics::Gauge *healthGauge; - const graphics::Gauge *manaGauge; - const graphics::Gauge *ikariGauge; + const Resources *res; AttackTypeMenu attackTypeMenu; MoveMenu moveMenu; std::vector > monsterPositions;