X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=57c037f0643c4371e51ab78c98b7e8e397327211;hb=62c0a1d0ac98eb51418e4daa59e80b6cc97b522f;hp=ff0672da84a2f365b8379455437c109e72779c41;hpb=d872d756e64b8f1f57cba64ae19f479f8eab3927;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index ff0672d..57c037f 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -82,6 +82,7 @@ public: const Hero &ActiveHero() const { return heroes[activeHero]; } Hero &HeroAt(std::vector::size_type index) { return heroes[index]; } const Hero &HeroAt(std::vector::size_type index) const { return heroes[index]; } + void SwapHeroes(std::vector::size_type lhs, std::vector::size_type rhs); const HeroTag &ActiveHeroTag() const { return heroTags[activeHero]; } const HeroTag &HeroTagAt(std::vector::size_type index) const { return heroTags[index]; } const geometry::Point &HeroTagPositionAt(std::vector::size_type index) const { return heroTagPositions[index]; } @@ -89,14 +90,15 @@ public: void SetAttackType(AttackChoice::Type t) { attackChoices[activeHero].SetType(t); } AttackChoice &ActiveHeroAttackChoice() { return attackChoices[activeHero]; } const AttackChoice &ActiveHeroAttackChoice() const { return attackChoices[activeHero]; } + const AttackChoice &AttackChoiceAt(std::vector::size_type index) const { return attackChoices[index]; } TargetSelection &ActiveHeroTargets() { return attackChoices[activeHero].Selection(); } const TargetSelection &ActiveHeroTargets() const { return attackChoices[activeHero].Selection(); } bool AttackSelectionDone() const { return activeHero >= (int) heroes.size(); } graphics::Menu &GetSpellMenu() { return spellMenus[activeHero]; } const graphics::Menu &GetSpellMenu() const { return spellMenus[activeHero]; } - graphics::Menu &GetIkariMenu() { return ikariMenus[activeHero]; } - const graphics::Menu &GetIkariMenu() const { return ikariMenus[activeHero]; } + graphics::Menu &GetIkariMenu() { return ikariMenus[activeHero]; } + const graphics::Menu &GetIkariMenu() const { return ikariMenus[activeHero]; } graphics::Menu &GetItemMenu() { return itemMenu; } const graphics::Menu &GetItemMenu() const { return itemMenu; } @@ -123,6 +125,7 @@ public: private: void LoadSpellMenu(std::vector::size_type heroIndex); + void LoadIkariMenu(std::vector::size_type heroIndex); void LoadInventory(); private: @@ -139,7 +142,7 @@ private: std::vector heroes; std::vector > spellMenus; graphics::Menu itemMenu; - std::vector > ikariMenus; + std::vector > ikariMenus; HeroTag heroTags[4]; geometry::Point heroTagPositions[4]; AttackChoice attackChoices[4];