X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=72342f0961e0616de36b058305a7fa30127722a5;hb=58c4bd0571f6d839df5ddb9fa02d8d0d54ad4454;hp=f4f8bc1c3093aed7ce4cc8fffb907975f839ee3e;hpb=cccda573516f3bce30efbaba3fc20e4148d3cdc8;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index f4f8bc1..72342f0 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -23,7 +23,9 @@ namespace app { class Input; } namespace graphics { + class Font; class Frame; + class Gauge; class Sprite; } @@ -35,12 +37,17 @@ class BattleState : public app::State { public: - BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const graphics::Sprite *attackIcons, const graphics::Sprite *moveIcons, const graphics::Frame *heroTagFrame, const graphics::Frame *activeHeroTagFrame) + BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const graphics::Sprite *attackIcons, const graphics::Sprite *moveIcons, const graphics::Frame *heroTagFrame, const graphics::Frame *activeHeroTagFrame, const graphics::Gauge *healthGauge, const graphics::Gauge *manaGauge, const graphics::Gauge *ikariGauge, const graphics::Sprite *heroTagSprites, const graphics::Font *heroTagFont) : background(background) , monstersLayout(&monstersLayout) , heroesLayout(&heroesLayout) , heroTagFrame(heroTagFrame) , activeHeroTagFrame(activeHeroTagFrame) + , healthGauge(healthGauge) + , manaGauge(manaGauge) + , ikariGauge(ikariGauge) + , heroTagSprites(heroTagSprites) + , heroTagFont(heroTagFont) , attackTypeMenu(attackIcons) , moveMenu(moveIcons) , activeHero(-1) { } @@ -91,6 +98,11 @@ private: const PartyLayout *heroesLayout; const graphics::Frame *heroTagFrame; const graphics::Frame *activeHeroTagFrame; + const graphics::Gauge *healthGauge; + const graphics::Gauge *manaGauge; + const graphics::Gauge *ikariGauge; + const graphics::Sprite *heroTagSprites; + const graphics::Font *heroTagFont; AttackTypeMenu attackTypeMenu; MoveMenu moveMenu; std::vector > monsterPositions;