X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=73f3fbc01813c478870d6cb42ff7988b87872c9b;hb=4d0a650b178d81387caa36953ed06cc5d6c28213;hp=8fa7d951ac393bcf5dd5917cc36d2b34f44bbce5;hpb=010a336797f1419945bed60560cc61fb492793f4;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 8fa7d95..73f3fbc 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -12,6 +12,7 @@ #include "Hero.h" #include "HeroTag.h" #include "Monster.h" +#include "MoveMenu.h" #include "../app/State.h" #include "../geometry/Point.h" #include "../geometry/Vector.h" @@ -31,11 +32,13 @@ class BattleState : public app::State { public: - BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const graphics::Sprite *attackIcons) + BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const graphics::Sprite *attackIcons, const graphics::Sprite *moveIcons) : background(background) , monstersLayout(&monstersLayout) , heroesLayout(&heroesLayout) - , attackTypeMenu(attackIcons) { } + , attackTypeMenu(attackIcons) + , moveMenu(moveIcons) + , activeHero(-1) { } public: void AddMonster(const Monster &); @@ -51,7 +54,22 @@ public: virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); -private: +public: + AttackTypeMenu &GetAttackTypeMenu() { return attackTypeMenu; } + MoveMenu &GetMoveMenu() { return moveMenu; } + + bool HasMoreHeroes() const { return activeHero < (int) heroes.size(); } + void NextHero() { ++activeHero; } + +public: + geometry::Vector CalculateScreenOffset(SDL_Surface *screen) const { + return geometry::Vector( + (screen->w - background->w) / 2, + (screen->h - background->h) / 2); + } + int BackgroundWidth() const { return background->w; } + int BackgroundHeight() const { return background->h; } + void RenderBackground(SDL_Surface *screen, const geometry::Vector &offset); void RenderMonsters(SDL_Surface *screen, const geometry::Vector &offset); void RenderHeroes(SDL_Surface *screen, const geometry::Vector &offset); @@ -63,11 +81,13 @@ private: const PartyLayout *monstersLayout; const PartyLayout *heroesLayout; AttackTypeMenu attackTypeMenu; + MoveMenu moveMenu; std::vector > monsterPositions; std::vector > heroesPositions; std::vector monsters; std::vector heroes; std::vector heroTags; + int activeHero; };