X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=8eb8f8d239ae3b5ac541aebbf862c13c13ec1c2c;hb=4309d259becd96ead792678257e910c03a6b4a3d;hp=1c994e4f88a664c2d572173fd79c156d1daf0687;hpb=2255d436a0c2acc10b015827366a72b2ece86094;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 1c994e4..8eb8f8d 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -1,7 +1,18 @@ #ifndef BATTLE_BATTLESTATE_H_ #define BATTLE_BATTLESTATE_H_ -#include "fwd.h" +namespace battle { + class PartyLayout; +} +namespace common { + class Item; + struct GameConfig; +} +namespace math { + template + class Vector; +} + #include "AttackTypeMenu.h" #include "Capsule.h" #include "Hero.h" @@ -10,14 +21,10 @@ #include "MoveMenu.h" #include "Resources.h" #include "SmallHeroTag.h" -#include "../app/fwd.h" #include "../app/State.h" #include "../common/GameConfig.h" -#include "../common/fwd.h" #include "../common/Stats.h" -#include "../geometry/Vector.h" #include "../graphics/Animation.h" -#include "../graphics/fwd.h" #include "../graphics/Menu.h" #include @@ -52,7 +59,7 @@ public: public: virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); public: @@ -76,7 +83,7 @@ public: const Monster &MonsterAt(int index) const { assert(index >= 0 && index < NumHeroes()); return monsters[index]; } const HeroTag &HeroTagAt(int index) const { assert(index >= 0 && index < NumHeroes()); return heroTags[index]; } - const geometry::Vector &HeroTagPositionAt(int index) const { assert(index >= 0 && index < NumHeroes()); return heroTagPositions[index]; } + const math::Vector &HeroTagPositionAt(int index) const { assert(index >= 0 && index < NumHeroes()); return heroTagPositions[index]; } Capsule &GetCapsule() { return capsule; } @@ -122,21 +129,21 @@ public: bool Defeat() const; public: - geometry::Vector CalculateScreenOffset(SDL_Surface *screen) const { - return geometry::Vector( + math::Vector CalculateScreenOffset(SDL_Surface *screen) const { + return math::Vector( (screen->w - background->w) / 2, (screen->h - background->h) / 2); } int Width() const { return background->w; } int Height() const { return background->h; } - geometry::Vector Size() const { return geometry::Vector(Width(), Height()); } + math::Vector Size() const { return math::Vector(Width(), Height()); } - void RenderBackground(SDL_Surface *screen, const geometry::Vector &offset); - void RenderMonsters(SDL_Surface *screen, const geometry::Vector &offset); - void RenderHeroes(SDL_Surface *screen, const geometry::Vector &offset); - void RenderCapsule(SDL_Surface *screen, const geometry::Vector &offset); - void RenderHeroTags(SDL_Surface *screen, const geometry::Vector &offset); - void RenderSmallHeroTags(SDL_Surface *screen, const geometry::Vector &offset); + void RenderBackground(SDL_Surface *screen, const math::Vector &offset); + void RenderMonsters(SDL_Surface *screen, const math::Vector &offset); + void RenderHeroes(SDL_Surface *screen, const math::Vector &offset); + void RenderCapsule(SDL_Surface *screen, const math::Vector &offset); + void RenderHeroTags(SDL_Surface *screen, const math::Vector &offset); + void RenderSmallHeroTags(SDL_Surface *screen, const math::Vector &offset); private: virtual void OnEnterState(SDL_Surface *screen); @@ -168,8 +175,8 @@ private: graphics::Menu itemMenu; HeroTag heroTags[4]; SmallHeroTag smallHeroTags[4]; - geometry::Vector heroTagPositions[4]; - geometry::Vector smallHeroTagPositions[4]; + math::Vector heroTagPositions[4]; + math::Vector smallHeroTagPositions[4]; Capsule capsule; int numHeroes; int activeHero; @@ -182,4 +189,4 @@ private: } -#endif /* BATTLE_BATTLESTATE_H_ */ +#endif