X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=8fa7d951ac393bcf5dd5917cc36d2b34f44bbce5;hb=010a336797f1419945bed60560cc61fb492793f4;hp=397e5e3b02a59314bd97dc7518c2746d25ab54b7;hpb=867fd5d9b79c3b9c1d0fb17ba9f55cfe971b93d5;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 397e5e3..8fa7d95 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -8,7 +8,9 @@ #ifndef BATTLE_BATTLESTATE_H_ #define BATTLE_BATTLESTATE_H_ +#include "AttackTypeMenu.h" #include "Hero.h" +#include "HeroTag.h" #include "Monster.h" #include "../app/State.h" #include "../geometry/Point.h" @@ -18,19 +20,22 @@ #include namespace app { class Input; } +namespace graphics { class Sprite; } namespace battle { class PartyLayout; +// TODO: maybe split battle state into substates for each menu? class BattleState : public app::State { public: - BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout) + BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const graphics::Sprite *attackIcons) : background(background) , monstersLayout(&monstersLayout) - , heroesLayout(&heroesLayout) { } + , heroesLayout(&heroesLayout) + , attackTypeMenu(attackIcons) { } public: void AddMonster(const Monster &); @@ -50,15 +55,19 @@ private: void RenderBackground(SDL_Surface *screen, const geometry::Vector &offset); void RenderMonsters(SDL_Surface *screen, const geometry::Vector &offset); void RenderHeroes(SDL_Surface *screen, const geometry::Vector &offset); + void RenderHeroTags(SDL_Surface *screen, const geometry::Vector &offset); + void RenderAttackTypeMenu(SDL_Surface *screen, const geometry::Vector &offset); private: SDL_Surface *background; const PartyLayout *monstersLayout; const PartyLayout *heroesLayout; + AttackTypeMenu attackTypeMenu; std::vector > monsterPositions; std::vector > heroesPositions; std::vector monsters; std::vector heroes; + std::vector heroTags; };