X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=9e504ed8c13b04db85168aa5bf7acd2cb672a4e4;hb=c0860451b5fd681c3b3b8d985e8831276bbd917f;hp=67e0b786beb39364b390d0978f897a5a08ac82ad;hpb=2955f56fb11fab871a34db5700befe55737d81d7;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 67e0b78..9e504ed 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -8,6 +8,7 @@ #ifndef BATTLE_BATTLESTATE_H_ #define BATTLE_BATTLESTATE_H_ +#include "AttackTypeMenu.h" #include "Hero.h" #include "Monster.h" #include "../app/State.h" @@ -17,18 +18,23 @@ #include #include +namespace app { class Input; } +namespace graphics { class Sprite; } + namespace battle { class PartyLayout; +// TODO: maybe split battle state into substates for each menu? class BattleState : public app::State { public: - BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout) + BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const graphics::Sprite *attackIcons) : background(background) , monstersLayout(&monstersLayout) - , heroesLayout(&heroesLayout) { } + , heroesLayout(&heroesLayout) + , attackTypeMenu(attackIcons) { } public: void AddMonster(const Monster &); @@ -40,7 +46,7 @@ public: virtual void Resize(int width, int height); - virtual void HandleEvent(const SDL_Event &); + virtual void HandleInput(const app::Input &); virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); @@ -53,6 +59,7 @@ private: SDL_Surface *background; const PartyLayout *monstersLayout; const PartyLayout *heroesLayout; + AttackTypeMenu attackTypeMenu; std::vector > monsterPositions; std::vector > heroesPositions; std::vector monsters;