X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=a901c63f68ccf028063fec9ebc8a21d3313376be;hb=04b582180c8f86f50f08f5141a2514a1fcda3e01;hp=cfec6129a8cb0f47e81589e689a5182280f6a34e;hpb=e27fcf693589ede18b753d5f64f9dfecfe6344bd;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index cfec612..a901c63 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -15,6 +15,7 @@ #include "Monster.h" #include "MoveMenu.h" #include "Resources.h" +#include "SmallHeroTag.h" #include "../app/State.h" #include "../geometry/Point.h" #include "../geometry/Vector.h" @@ -93,8 +94,8 @@ public: Hero &HeroAt(int index) { return heroes[index]; } const Hero &HeroAt(int index) const { return heroes[index]; } - Monster &MonsterAt(std::vector::size_type index) { return monsters[index]; } - const Monster &MonsterAt(std::vector::size_type index) const { return monsters[index]; } + Monster &MonsterAt(int index) { return monsters[index]; } + const Monster &MonsterAt(int index) const { return monsters[index]; } const HeroTag &HeroTagAt(int index) const { return heroTags[index]; } const geometry::Point &HeroTagPositionAt(int index) const { return heroTagPositions[index]; } @@ -105,13 +106,14 @@ public: const AttackChoice &AttackChoiceAt(int index) const { return attackChoices[index]; } bool AttackSelectionDone() const { return activeHero >= numHeroes; } + int NumHeroes() const { return numHeroes; } + int MaxHeroes() const { return 4; } + int MaxMonsters() const { return monsters.size(); } + const std::vector > &MonsterPositions() const { return monsterPositions; } bool MonsterPositionOccupied(int index) { return index >= 0 && index < int(monsters.size()) && monsters[index].Health() > 0; } const std::vector > &HeroesPositions() const { return heroesPositions; } - bool HeroPositionOccupied(int index) { return index >= 0 && index < numHeroes; } - int NumHeroes() const { return numHeroes; } - std::vector &Monsters() { return monsters; } - const std::vector &Monsters() const { return monsters; } + bool HeroPositionOccupied(int index) const { return index >= 0 && index < numHeroes; } void SetRunaway() { ranAway = true; } void ClearAllAttacks(); @@ -129,6 +131,7 @@ public: void RenderMonsters(SDL_Surface *screen, const geometry::Vector &offset); void RenderHeroes(SDL_Surface *screen, const geometry::Vector &offset); void RenderHeroTags(SDL_Surface *screen, const geometry::Vector &offset); + void RenderSmallHeroTags(SDL_Surface *screen, const geometry::Vector &offset); private: void LoadSpellMenu(std::vector::size_type heroIndex); @@ -151,7 +154,9 @@ private: graphics::Menu itemMenu; graphics::Menu ikariMenus[4]; HeroTag heroTags[4]; + SmallHeroTag smallHeroTags[4]; geometry::Point heroTagPositions[4]; + geometry::Point smallHeroTagPositions[4]; AttackChoice attackChoices[4]; int numHeroes; int activeHero;