X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=ab9f731a9c838e0d9e5430bb491007c0353b35a3;hb=7263bddbde91d555decd58f043f6b43f54ba2b00;hp=578098fa40f4d6c86c1ee41628be71ba231314fe;hpb=69ed4a9c725c438079ceeed89d49656d808308ce;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 578098f..ab9f731 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -22,6 +22,7 @@ #include "../graphics/Animation.h" #include "../graphics/Menu.h" +#include #include #include @@ -57,7 +58,7 @@ public: , numHeroes(0) , activeHero(-1) , attackCursor(-1) - , ranAway(false) { } + , ranAway(false) { assert(background && res); } public: void AddMonster(const Monster &); @@ -94,19 +95,19 @@ public: Hero &ActiveHero() { return heroes[activeHero]; } const Hero &ActiveHero() const { return heroes[activeHero]; } - Hero &HeroAt(int index) { return heroes[index]; } - const Hero &HeroAt(int index) const { return heroes[index]; } - Monster &MonsterAt(int index) { return monsters[index]; } - const Monster &MonsterAt(int index) const { return monsters[index]; } + Hero &HeroAt(int index) { assert(index >= 0 && index < NumHeroes()); return heroes[index]; } + const Hero &HeroAt(int index) const { assert(index >= 0 && index < NumHeroes()); return heroes[index]; } + Monster &MonsterAt(int index) { assert(index >= 0 && index < NumHeroes()); return monsters[index]; } + const Monster &MonsterAt(int index) const { assert(index >= 0 && index < NumHeroes()); return monsters[index]; } - const HeroTag &HeroTagAt(int index) const { return heroTags[index]; } - const geometry::Point &HeroTagPositionAt(int index) const { return heroTagPositions[index]; } + const HeroTag &HeroTagAt(int index) const { assert(index >= 0 && index < NumHeroes()); return heroTags[index]; } + const geometry::Point &HeroTagPositionAt(int index) const { assert(index >= 0 && index < NumHeroes()); return heroTagPositions[index]; } - bool HasChosenAttackType() const { return attackChoices[activeHero].GetType() != AttackChoice::UNDECIDED; } - AttackChoice &ActiveHeroAttackChoice() { return attackChoices[activeHero]; } - const AttackChoice &ActiveHeroAttackChoice() const { return attackChoices[activeHero]; } - AttackChoice &AttackChoiceAt(int index) { return attackChoices[index]; } - const AttackChoice &AttackChoiceAt(int index) const { return attackChoices[index]; } + bool HasChosenAttackType() const { return ActiveHeroAttackChoice().GetType() != AttackChoice::UNDECIDED; } + AttackChoice &ActiveHeroAttackChoice() { return AttackChoiceAt(activeHero); } + const AttackChoice &ActiveHeroAttackChoice() const { return AttackChoiceAt(activeHero); } + AttackChoice &AttackChoiceAt(int index) { assert(index >= 0 && index < NumHeroes()); return attackChoices[index]; } + const AttackChoice &AttackChoiceAt(int index) const { assert(index >= 0 && index < NumHeroes()); return attackChoices[index]; } bool AttackSelectionDone() const { return activeHero >= numHeroes; } int NumHeroes() const { return numHeroes; } @@ -129,10 +130,10 @@ public: void CalculateAttackOrder(); void NextAttack(); - bool AttacksFinished() const { return attackCursor >= int(attackOrder.size()); } + bool AttacksFinished() const; void CalculateDamage(); void ApplyDamage(); - const Order &CurrentAttack() const { return attackOrder[attackCursor]; }; + const Order &CurrentAttack() const { assert(attackCursor >= 0 && attackCursor < int(attackOrder.size())); return attackOrder[attackCursor]; }; void ClearAllAttacks(); bool Victory() const;