X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=cfd344dea4bce431b8f9a67adb534d1097a23520;hb=e1dab8a680a76f8621e967a693dbf2b481ba8f75;hp=205397a46a72db682f3085bf015a9ad266d36700;hpb=d997e6743dfa0df245bc3f59ee97ecd63efb3c4f;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 205397a..cfd344d 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -1,59 +1,132 @@ -/* - * BattleState.h - * - * Created on: Aug 5, 2012 - * Author: holy - */ - #ifndef BATTLE_BATTLESTATE_H_ #define BATTLE_BATTLESTATE_H_ +namespace battle { + class PartyLayout; +} +namespace common { + class Item; + struct GameConfig; +} +namespace math { + template + class Vector; +} + +#include "AttackTypeMenu.h" +#include "Battle.h" +#include "Capsule.h" #include "Hero.h" +#include "HeroTag.h" #include "Monster.h" +#include "MoveMenu.h" +#include "Resources.h" +#include "SmallHeroTag.h" #include "../app/State.h" -#include "../geometry/Point.h" +#include "../common/GameConfig.h" +#include "../common/Stats.h" +#include "../graphics/Animation.h" +#include "../graphics/Menu.h" +#include #include #include namespace battle { -class PartyLayout; - class BattleState : public app::State { public: - BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout) - : background(background) - , monstersLayout(&monstersLayout) - , heroesLayout(&heroesLayout) { } + BattleState(common::GameConfig *game, SDL_Surface *background, const PartyLayout *monstersLayout) + : game(game) + , background(background) + , res(game->battleResources) + , battle(game->heroesLayout, monstersLayout) + , attackTypeMenu(res->attackIcons) + , moveMenu(res->moveIcons) + , ranAway(false), alreadyPushed(false) + { assert(background && game); } public: void AddMonster(const Monster &); void AddHero(const Hero &); + void SetCapsule(const Capsule &); + +public: + virtual void HandleEvents(const app::Input &); + virtual void UpdateWorld(Uint32 deltaT); + virtual void Render(SDL_Surface *); public: - virtual void EnterState(app::Application &ctrl, SDL_Surface *screen); - virtual void ExitState(); + Battle &GetBattle() { return battle; } + const Battle &GetBattle() const { return battle; } + const Resources &Res() const { return *res; } + AttackTypeMenu &GetAttackTypeMenu() { return attackTypeMenu; } + MoveMenu &GetMoveMenu() { return moveMenu; } - virtual void Resize(int width, int height); + graphics::Menu &ItemMenu() { return itemMenu; } + const graphics::Menu &ItemMenu() const { return itemMenu; } - virtual void HandleEvent(const SDL_Event &); - virtual void UpdateWorld(float deltaT); - virtual void Render(SDL_Surface *); + Hero &HeroAt(int index) { return battle.HeroAt(index); } + const Hero &HeroAt(int index) const { return battle.HeroAt(index); } + Monster &MonsterAt(int index) { return battle.MonsterAt(index); } + const Monster &MonsterAt(int index) const { return battle.MonsterAt(index); } + + const HeroTag &HeroTagAt(int index) const { assert(index >= 0 && index < NumHeroes()); return heroTags[index]; } + const math::Vector &HeroTagPositionAt(int index) const { assert(index >= 0 && index < NumHeroes()); return heroTagPositions[index]; } + + int NumHeroes() const { return battle.NumHeroes(); } + int MaxHeroes() const { return battle.MaxHeroes(); } + int NumMonsters() const { return battle.NumMonsters(); } + int MaxMonsters() const { return battle.MaxMonsters(); } + + void SetRunaway() { ranAway = true; } + +public: + const math::Vector &ScreenOffset() const { return offset; } + int Width() const { return background->w; } + int Height() const { return background->h; } + math::Vector Size() const { return math::Vector(Width(), Height()); } + + void RenderBackground(SDL_Surface *screen); + void RenderMonsters(SDL_Surface *screen); + void RenderHeroes(SDL_Surface *screen); + void RenderCapsule(SDL_Surface *screen); + void RenderHeroTags(SDL_Surface *screen); + void RenderSmallHeroTags(SDL_Surface *screen); + +private: + virtual void OnEnterState(SDL_Surface *screen); + virtual void OnExitState(SDL_Surface *screen); + virtual void OnResumeState(SDL_Surface *screen); + virtual void OnPauseState(SDL_Surface *screen); + + virtual void OnResize(int width, int height); + +private: + void LoadInventory(); private: + common::GameConfig *game; SDL_Surface *background; - const PartyLayout *monstersLayout; - const PartyLayout *heroesLayout; - std::vector > monsterPositions; - std::vector > heroesPositions; - std::vector monsters; - std::vector heroes; + const Resources *res; + Battle battle; + AttackTypeMenu attackTypeMenu; + MoveMenu moveMenu; + graphics::Menu itemMenu; + HeroTag heroTags[4]; + SmallHeroTag smallHeroTags[4]; + math::Vector heroTagPositions[4]; + math::Vector smallHeroTagPositions[4]; + + math::Vector offset; + + bool ranAway; + bool alreadyPushed; }; } -#endif /* BATTLE_BATTLESTATE_H_ */ +#endif