X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=cff0e43b01a0a53d9e75111dd60c39e9fe8b134f;hb=0b11a24a8b08c49d6e4301573602fb6d01e7a8c8;hp=0f51f237cd2a47138ac222127f269a15f477aca8;hpb=cc3d698b8c1ad09d7a3f9e3f28bc84e0ac1735ea;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 0f51f23..cff0e43 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -1,22 +1,30 @@ #ifndef BATTLE_BATTLESTATE_H_ #define BATTLE_BATTLESTATE_H_ -#include "fwd.h" +namespace battle { + class PartyLayout; +} +namespace common { + class Item; + struct GameConfig; +} +namespace math { + template + class Vector; +} + #include "AttackTypeMenu.h" +#include "Capsule.h" #include "Hero.h" #include "HeroTag.h" #include "Monster.h" #include "MoveMenu.h" #include "Resources.h" #include "SmallHeroTag.h" -#include "../app/fwd.h" #include "../app/State.h" #include "../common/GameConfig.h" -#include "../common/fwd.h" #include "../common/Stats.h" -#include "../geometry/Vector.h" #include "../graphics/Animation.h" -#include "../graphics/fwd.h" #include "../graphics/Menu.h" #include @@ -47,10 +55,11 @@ public: public: void AddMonster(const Monster &); void AddHero(const Hero &); + void SetCapsule(const Capsule &); public: virtual void HandleEvents(const app::Input &); - virtual void UpdateWorld(float deltaT); + virtual void UpdateWorld(Uint32 deltaT); virtual void Render(SDL_Surface *); public: @@ -74,7 +83,9 @@ public: const Monster &MonsterAt(int index) const { assert(index >= 0 && index < NumHeroes()); return monsters[index]; } const HeroTag &HeroTagAt(int index) const { assert(index >= 0 && index < NumHeroes()); return heroTags[index]; } - const geometry::Vector &HeroTagPositionAt(int index) const { assert(index >= 0 && index < NumHeroes()); return heroTagPositions[index]; } + const math::Vector &HeroTagPositionAt(int index) const { assert(index >= 0 && index < NumHeroes()); return heroTagPositions[index]; } + + Capsule &GetCapsule() { return capsule; } bool HasChosenAttackType() const { return ActiveHero().GetAttackChoice().GetType() != AttackChoice::UNDECIDED; } bool AttackSelectionDone() const { return activeHero >= numHeroes; } @@ -89,10 +100,20 @@ public: void SetRunaway() { ranAway = true; } struct Order { - Order(int index, bool isMonster) - : index(index), isMonster(isMonster) { } + enum Performer { + HERO, + CAPSULE, + MONSTER, + }; + Order(Performer by, int index = 0) + : index(index), by(by) { } + AttackChoice &GetAttackChoice(BattleState &) const; + common::Stats &GetStats(BattleState &) const; + bool IsHero() const { return by == HERO; } + bool IsCapsule() const { return by == CAPSULE; } + bool IsMonster() const { return by == MONSTER; } int index; - bool isMonster; + Performer by; }; void CalculateAttackOrder(); @@ -108,20 +129,17 @@ public: bool Defeat() const; public: - geometry::Vector CalculateScreenOffset(SDL_Surface *screen) const { - return geometry::Vector( - (screen->w - background->w) / 2, - (screen->h - background->h) / 2); - } + const math::Vector &ScreenOffset() const { return offset; } int Width() const { return background->w; } int Height() const { return background->h; } - geometry::Vector Size() const { return geometry::Vector(Width(), Height()); } + math::Vector Size() const { return math::Vector(Width(), Height()); } - void RenderBackground(SDL_Surface *screen, const geometry::Vector &offset); - void RenderMonsters(SDL_Surface *screen, const geometry::Vector &offset); - void RenderHeroes(SDL_Surface *screen, const geometry::Vector &offset); - void RenderHeroTags(SDL_Surface *screen, const geometry::Vector &offset); - void RenderSmallHeroTags(SDL_Surface *screen, const geometry::Vector &offset); + void RenderBackground(SDL_Surface *screen); + void RenderMonsters(SDL_Surface *screen); + void RenderHeroes(SDL_Surface *screen); + void RenderCapsule(SDL_Surface *screen); + void RenderHeroTags(SDL_Surface *screen); + void RenderSmallHeroTags(SDL_Surface *screen); private: virtual void OnEnterState(SDL_Surface *screen); @@ -134,7 +152,8 @@ private: private: void LoadInventory(); - void DecideMonsterAttack(Monster &) const; + void DecideMonsterAttack(Monster &); + void DecideCapsuleAttack(); void CalculateDamage(const common::Stats &attackerStats, TargetSelection &targets) const; Uint16 CalculateDamage(const common::Stats &attacker, const common::Stats &defender) const; @@ -152,8 +171,12 @@ private: graphics::Menu itemMenu; HeroTag heroTags[4]; SmallHeroTag smallHeroTags[4]; - geometry::Vector heroTagPositions[4]; - geometry::Vector smallHeroTagPositions[4]; + math::Vector heroTagPositions[4]; + math::Vector smallHeroTagPositions[4]; + + math::Vector offset; + + Capsule capsule; int numHeroes; int activeHero; int attackCursor; @@ -165,4 +188,4 @@ private: } -#endif /* BATTLE_BATTLESTATE_H_ */ +#endif