X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=cff0e43b01a0a53d9e75111dd60c39e9fe8b134f;hb=0b11a24a8b08c49d6e4301573602fb6d01e7a8c8;hp=8eb8f8d239ae3b5ac541aebbf862c13c13ec1c2c;hpb=d97b7038c28058a76e7214e0dce0394fd8b67cff;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 8eb8f8d..cff0e43 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -129,21 +129,17 @@ public: bool Defeat() const; public: - math::Vector CalculateScreenOffset(SDL_Surface *screen) const { - return math::Vector( - (screen->w - background->w) / 2, - (screen->h - background->h) / 2); - } + const math::Vector &ScreenOffset() const { return offset; } int Width() const { return background->w; } int Height() const { return background->h; } math::Vector Size() const { return math::Vector(Width(), Height()); } - void RenderBackground(SDL_Surface *screen, const math::Vector &offset); - void RenderMonsters(SDL_Surface *screen, const math::Vector &offset); - void RenderHeroes(SDL_Surface *screen, const math::Vector &offset); - void RenderCapsule(SDL_Surface *screen, const math::Vector &offset); - void RenderHeroTags(SDL_Surface *screen, const math::Vector &offset); - void RenderSmallHeroTags(SDL_Surface *screen, const math::Vector &offset); + void RenderBackground(SDL_Surface *screen); + void RenderMonsters(SDL_Surface *screen); + void RenderHeroes(SDL_Surface *screen); + void RenderCapsule(SDL_Surface *screen); + void RenderHeroTags(SDL_Surface *screen); + void RenderSmallHeroTags(SDL_Surface *screen); private: virtual void OnEnterState(SDL_Surface *screen); @@ -177,6 +173,9 @@ private: SmallHeroTag smallHeroTags[4]; math::Vector heroTagPositions[4]; math::Vector smallHeroTagPositions[4]; + + math::Vector offset; + Capsule capsule; int numHeroes; int activeHero;