X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=daf1cae65f10c0f4c85267cdfc34bf39368360a1;hb=628b3a7276d0b330719e05504b23bafcf88f8fca;hp=67e0b786beb39364b390d0978f897a5a08ac82ad;hpb=2955f56fb11fab871a34db5700befe55737d81d7;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 67e0b78..daf1cae 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -8,8 +8,11 @@ #ifndef BATTLE_BATTLESTATE_H_ #define BATTLE_BATTLESTATE_H_ +#include "AttackTypeMenu.h" #include "Hero.h" +#include "HeroTag.h" #include "Monster.h" +#include "MoveMenu.h" #include "../app/State.h" #include "../geometry/Point.h" #include "../geometry/Vector.h" @@ -17,18 +20,26 @@ #include #include +namespace app { class Input; } +namespace graphics { class Sprite; } + namespace battle { class PartyLayout; +// TODO: maybe split battle state into substates for each menu? class BattleState : public app::State { public: - BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout) + BattleState(SDL_Surface *background, const PartyLayout &monstersLayout, const PartyLayout &heroesLayout, const graphics::Sprite *attackIcons, const graphics::Sprite *moveIcons) : background(background) , monstersLayout(&monstersLayout) - , heroesLayout(&heroesLayout) { } + , heroesLayout(&heroesLayout) + , attackTypeMenu(attackIcons) + , moveMenu(moveIcons) + , moveChoice(-1) + , activeHero(0) { } public: void AddMonster(const Monster &); @@ -40,7 +51,7 @@ public: virtual void Resize(int width, int height); - virtual void HandleEvent(const SDL_Event &); + virtual void HandleInput(const app::Input &); virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); @@ -48,15 +59,23 @@ private: void RenderBackground(SDL_Surface *screen, const geometry::Vector &offset); void RenderMonsters(SDL_Surface *screen, const geometry::Vector &offset); void RenderHeroes(SDL_Surface *screen, const geometry::Vector &offset); + void RenderHeroTags(SDL_Surface *screen, const geometry::Vector &offset); + void RenderAttackTypeMenu(SDL_Surface *screen, const geometry::Vector &offset); + void RenderMoveMenu(SDL_Surface *screen, const geometry::Vector &offset); private: SDL_Surface *background; const PartyLayout *monstersLayout; const PartyLayout *heroesLayout; + AttackTypeMenu attackTypeMenu; + MoveMenu moveMenu; std::vector > monsterPositions; std::vector > heroesPositions; std::vector monsters; std::vector heroes; + std::vector heroTags; + int moveChoice; + int activeHero; };