X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=e3ecca915cfaa967ad4b9c765edd313c696d267c;hb=6d080d21d8055df9962296863b4c0954bc81410b;hp=3b293546382c1668a732eb80dff6eff64a26c500;hpb=3c72a71fbf6de96333a641051a20c6bf8b3a5df3;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 3b29354..e3ecca9 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -27,6 +27,7 @@ namespace app { class Input; } namespace common { class Inventory; class Item; + class Spell; } namespace graphics { class Font; @@ -64,7 +65,7 @@ public: virtual void Resize(int width, int height); - virtual void HandleInput(const app::Input &); + virtual void HandleEvents(const app::Input &); virtual void UpdateWorld(float deltaT); virtual void Render(SDL_Surface *); @@ -81,19 +82,23 @@ public: const Hero &ActiveHero() const { return heroes[activeHero]; } Hero &HeroAt(std::vector::size_type index) { return heroes[index]; } const Hero &HeroAt(std::vector::size_type index) const { return heroes[index]; } + void SwapHeroes(std::vector::size_type lhs, std::vector::size_type rhs); const HeroTag &ActiveHeroTag() const { return heroTags[activeHero]; } const HeroTag &HeroTagAt(std::vector::size_type index) const { return heroTags[index]; } const geometry::Point &HeroTagPositionAt(std::vector::size_type index) const { return heroTagPositions[index]; } bool HasChosenAttackType() const { return attackChoices[activeHero].GetType() != AttackChoice::UNDECIDED; } void SetAttackType(AttackChoice::Type t) { attackChoices[activeHero].SetType(t); } + AttackChoice &ActiveHeroAttackChoice() { return attackChoices[activeHero]; } + const AttackChoice &ActiveHeroAttackChoice() const { return attackChoices[activeHero]; } + const AttackChoice &AttackChoiceAt(std::vector::size_type index) const { return attackChoices[index]; } TargetSelection &ActiveHeroTargets() { return attackChoices[activeHero].Selection(); } const TargetSelection &ActiveHeroTargets() const { return attackChoices[activeHero].Selection(); } bool AttackSelectionDone() const { return activeHero >= (int) heroes.size(); } - graphics::Menu &GetSpellMenu() { return spellMenus[activeHero]; } - const graphics::Menu &GetSpellMenu() const { return spellMenus[activeHero]; } - graphics::Menu &GetIkariMenu() { return ikariMenus[activeHero]; } - const graphics::Menu &GetIkariMenu() const { return ikariMenus[activeHero]; } + graphics::Menu &GetSpellMenu() { return spellMenus[activeHero]; } + const graphics::Menu &GetSpellMenu() const { return spellMenus[activeHero]; } + graphics::Menu &GetIkariMenu() { return ikariMenus[activeHero]; } + const graphics::Menu &GetIkariMenu() const { return ikariMenus[activeHero]; } graphics::Menu &GetItemMenu() { return itemMenu; } const graphics::Menu &GetItemMenu() const { return itemMenu; } @@ -119,6 +124,8 @@ public: void RenderHeroTags(SDL_Surface *screen, const geometry::Vector &offset); private: + void LoadSpellMenu(std::vector::size_type heroIndex); + void LoadIkariMenu(std::vector::size_type heroIndex); void LoadInventory(); private: @@ -133,9 +140,9 @@ private: std::vector > heroesPositions; std::vector monsters; std::vector heroes; - std::vector > spellMenus; + std::vector > spellMenus; graphics::Menu itemMenu; - std::vector > ikariMenus; + std::vector > ikariMenus; HeroTag heroTags[4]; geometry::Point heroTagPositions[4]; AttackChoice attackChoices[4];