X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=e9eca69000c262ce599cfb578ef986d463039080;hb=10f374a7dadbd3f239fc0abc76094e3e45889f95;hp=a4f403741e5dd72dfcbe731072a09feecccb8e16;hpb=2a3e39f2960bd359dfc8df8f439281dec30c633a;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index a4f4037..e9eca69 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -84,19 +84,19 @@ public: AttackTypeMenu &GetAttackTypeMenu() { return attackTypeMenu; } MoveMenu &GetMoveMenu() { return moveMenu; } - graphics::Menu &GetSpellMenu() { return heroes[activeHero].SpellMenu(); } - const graphics::Menu &GetSpellMenu() const { return heroes[activeHero].SpellMenu(); } - graphics::Menu &GetIkariMenu() { return heroes[activeHero].IkariMenu(); } - const graphics::Menu &GetIkariMenu() const { return heroes[activeHero].IkariMenu(); } + graphics::Menu &GetSpellMenu() { assert(activeHero >= 0 && activeHero < NumHeroes()); return heroes[activeHero].SpellMenu(); } + const graphics::Menu &GetSpellMenu() const { assert(activeHero >= 0 && activeHero < NumHeroes()); return heroes[activeHero].SpellMenu(); } + graphics::Menu &GetIkariMenu() { assert(activeHero >= 0 && activeHero < NumHeroes()); return heroes[activeHero].IkariMenu(); } + const graphics::Menu &GetIkariMenu() const { assert(activeHero >= 0 && activeHero < NumHeroes()); return heroes[activeHero].IkariMenu(); } graphics::Menu &GetItemMenu() { return itemMenu; } const graphics::Menu &GetItemMenu() const { return itemMenu; } void NextHero(); bool BeforeFirstHero() const { return activeHero < 0; } - void PreviousHero() { --activeHero; } + void PreviousHero(); void SwapHeroes(int lhs, int rhs); - Hero &ActiveHero() { return heroes[activeHero]; } - const Hero &ActiveHero() const { return heroes[activeHero]; } + Hero &ActiveHero() { assert(activeHero >= 0 && activeHero < NumHeroes()); return heroes[activeHero]; } + const Hero &ActiveHero() const { assert(activeHero >= 0 && activeHero < NumHeroes()); return heroes[activeHero]; } Hero &HeroAt(int index) { assert(index >= 0 && index < NumHeroes()); return heroes[index]; } const Hero &HeroAt(int index) const { assert(index >= 0 && index < NumHeroes()); return heroes[index]; } @@ -161,8 +161,6 @@ public: void RenderSmallHeroTags(SDL_Surface *screen, const geometry::Vector &offset); private: - void LoadSpellMenu(std::vector::size_type heroIndex); - void LoadIkariMenu(std::vector::size_type heroIndex); void LoadInventory(); Uint16 CalculateDamage(const Stats &attacker, const Stats &defender) const;