X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FBattleState.h;h=ff0672da84a2f365b8379455437c109e72779c41;hb=d872d756e64b8f1f57cba64ae19f479f8eab3927;hp=074578e18312252295b6da1dcb210b262243bff5;hpb=b782e097508340f375a06f0f293775eb86c3df9c;p=l2e.git diff --git a/src/battle/BattleState.h b/src/battle/BattleState.h index 074578e..ff0672d 100644 --- a/src/battle/BattleState.h +++ b/src/battle/BattleState.h @@ -24,6 +24,11 @@ #include namespace app { class Input; } +namespace common { + class Inventory; + class Item; + class Spell; +} namespace graphics { class Font; class Frame; @@ -75,15 +80,32 @@ public: void PreviousHero() { --activeHero; } Hero &ActiveHero() { return heroes[activeHero]; } const Hero &ActiveHero() const { return heroes[activeHero]; } + Hero &HeroAt(std::vector::size_type index) { return heroes[index]; } + const Hero &HeroAt(std::vector::size_type index) const { return heroes[index]; } + const HeroTag &ActiveHeroTag() const { return heroTags[activeHero]; } + const HeroTag &HeroTagAt(std::vector::size_type index) const { return heroTags[index]; } + const geometry::Point &HeroTagPositionAt(std::vector::size_type index) const { return heroTagPositions[index]; } bool HasChosenAttackType() const { return attackChoices[activeHero].GetType() != AttackChoice::UNDECIDED; } void SetAttackType(AttackChoice::Type t) { attackChoices[activeHero].SetType(t); } + AttackChoice &ActiveHeroAttackChoice() { return attackChoices[activeHero]; } + const AttackChoice &ActiveHeroAttackChoice() const { return attackChoices[activeHero]; } + TargetSelection &ActiveHeroTargets() { return attackChoices[activeHero].Selection(); } + const TargetSelection &ActiveHeroTargets() const { return attackChoices[activeHero].Selection(); } bool AttackSelectionDone() const { return activeHero >= (int) heroes.size(); } - graphics::Menu &GetSpellMenu() { return spellMenus[activeHero]; } - const graphics::Menu &GetSpellMenu() const { return spellMenus[activeHero]; } + + graphics::Menu &GetSpellMenu() { return spellMenus[activeHero]; } + const graphics::Menu &GetSpellMenu() const { return spellMenus[activeHero]; } graphics::Menu &GetIkariMenu() { return ikariMenus[activeHero]; } const graphics::Menu &GetIkariMenu() const { return ikariMenus[activeHero]; } - graphics::Menu &GetItemMenu() { return itemMenu; } - const graphics::Menu &GetItemMenu() const { return itemMenu; } + graphics::Menu &GetItemMenu() { return itemMenu; } + const graphics::Menu &GetItemMenu() const { return itemMenu; } + + const std::vector > &MonsterPositions() const { return monsterPositions; } + bool MonsterPositionOccupied(int index) { return index >= 0 && index < int(monsters.size()) && monsters[index].Health() > 0; } + const std::vector > &HeroesPositions() const { return heroesPositions; } + bool HeroPositionOccupied(int index) { return index >= 0 && index < int(heroes.size()); } + std::vector &Heroes() { return heroes; } + const std::vector &Heroes() const { return heroes; } public: geometry::Vector CalculateScreenOffset(SDL_Surface *screen) const { @@ -99,6 +121,10 @@ public: void RenderHeroes(SDL_Surface *screen, const geometry::Vector &offset); void RenderHeroTags(SDL_Surface *screen, const geometry::Vector &offset); +private: + void LoadSpellMenu(std::vector::size_type heroIndex); + void LoadInventory(); + private: SDL_Surface *background; const PartyLayout *monstersLayout; @@ -106,15 +132,17 @@ private: const Resources *res; AttackTypeMenu attackTypeMenu; MoveMenu moveMenu; + // TODO: combine all data about heros or monsters std::vector > monsterPositions; std::vector > heroesPositions; std::vector monsters; std::vector heroes; - std::vector > spellMenus; - graphics::Menu itemMenu; + std::vector > spellMenus; + graphics::Menu itemMenu; std::vector > ikariMenus; - std::vector heroTags; - std::vector attackChoices; + HeroTag heroTags[4]; + geometry::Point heroTagPositions[4]; + AttackChoice attackChoices[4]; int activeHero; };