X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHero.h;h=11f1e332400eeed439b8fe021931af1dcd265d88;hb=e559a146d268996a3367e370213b09a3b190e0bc;hp=59512b61e3e067c5bc3772e6eed7a98a54159758;hpb=628b3a7276d0b330719e05504b23bafcf88f8fca;p=l2e.git diff --git a/src/battle/Hero.h b/src/battle/Hero.h index 59512b6..11f1e33 100644 --- a/src/battle/Hero.h +++ b/src/battle/Hero.h @@ -8,8 +8,13 @@ #ifndef BATTLE_HERO_H_ #define BATTLE_HERO_H_ +#include #include +namespace common { + class Item; + class Spell; +} namespace graphics { class Sprite; } namespace battle { @@ -25,16 +30,20 @@ public: Uint8 Level() const { return level; } const graphics::Sprite *Sprite() const { return sprite; } + const std::vector &Spells() const { return spells; } + Uint16 MaxHealth() const { return maxHealth; } Uint16 Health() const { return health; } - int RelativeHealth(int max) const { return health * max / maxHealth; } + int RelativeHealth(int max) const { return Health() * max / MaxHealth(); } Uint16 MaxMana() const { return maxMana; } Uint16 Mana() const { return mana; } - int RelativeMana(int max) const { return mana * max / maxMana; } + int RelativeMana(int max) const { return MaxMana() == 0 ? 0 : Mana() * max / MaxMana(); } + bool CanUseMagic() const { return MaxMana() > 0; } + Uint8 MaxIP() const { return 255; } Uint8 IP() const { return ip; } - int RelativeIP(int max) const { return ip * max / 256; } + int RelativeIP(int max) const { return IP() * max / MaxIP(); } Uint16 Attack() const { return attack; } Uint16 Defense() const { return defense; } @@ -43,6 +52,25 @@ public: Uint16 Gut() const { return gut; } Uint16 MagicResistance() const { return magicResistance; } + const common::Item *Weapon() const { return weapon; } + const common::Item *Armor() const { return armor; } + const common::Item *Shield() const { return shield; } + const common::Item *Helmet() const { return helmet; } + const common::Item *Ring() const { return ring; } + const common::Item *Jewel() const { return jewel; } + + bool HasWeapon() const { return weapon; } + bool HasArmor() const { return armor; } + bool HasShield() const { return shield; } + bool HasHelmet() const { return helmet; } + bool HasRing() const { return ring; } + bool HasJewel() const { return jewel; } + + int AttackFrames() const { return attackFrames; } + int AttackFrameTime() const { return attackFrameTime; } + int SpellFrames() const { return spellFrames; } + int SpellFrameTime() const { return spellFrameTime; } + // temporary setters until loader is implemented public: void SetName(const char *n) { name = n; } @@ -55,10 +83,36 @@ public: void SetMana(Uint16 m) { mana = m; } void SetIP(Uint8 i) { ip = i; } + void SetWeapon(const common::Item *i) { weapon = i; } + void SetArmor(const common::Item *i) { armor = i; } + void SetShield(const common::Item *i) { shield = i; } + void SetHelmet(const common::Item *i) { helmet = i; } + void SetRing(const common::Item *i) { ring = i; } + void SetJewel(const common::Item *i) { jewel = i; } + + void AddSpell(const common::Spell *s) { spells.push_back(s); } + + void SetAttackFrames(int num, int time) { attackFrames = num; attackFrameTime = time; } + void SetSpellFrames(int num, int time) { spellFrames = num; spellFrameTime = time; } + private: const char *name; graphics::Sprite *sprite; - // TODO: equipment and spells lists + + const common::Item *weapon; + const common::Item *armor; + const common::Item *shield; + const common::Item *helmet; + const common::Item *ring; + const common::Item *jewel; + + // TODO: vector does not seem to be a good choice + std::vector spells; + + int attackFrames; + int attackFrameTime; + int spellFrames; + int spellFrameTime; Uint16 maxHealth, health; Uint16 maxMana, mana;