X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHero.h;h=1ec41406a6bb17347fc8228f423c6e7e215bca9e;hb=1338442a6db3a706d09622188aad1cdfe183a70b;hp=d719288b376f2e687e64c5f5924c204483d696a4;hpb=5795ffa948c6e39a624c4fc7773a99afb87579e1;p=l2e.git diff --git a/src/battle/Hero.h b/src/battle/Hero.h index d719288..1ec4140 100644 --- a/src/battle/Hero.h +++ b/src/battle/Hero.h @@ -54,26 +54,26 @@ public: common::Stats &GetStats() { return stats; } const common::Stats &GetStats() const { return stats; } - common::Item *Weapon() { return master->Weapon(); } - common::Item *Armor() { return master->Armor(); } - common::Item *Shield() { return master->Shield(); } - common::Item *Helmet() { return master->Helmet(); } - common::Item *Ring() { return master->Ring(); } - common::Item *Jewel() { return master->Jewel(); } - - const common::Item *Weapon() const { return master->Weapon(); } - const common::Item *Armor() const { return master->Armor(); } - const common::Item *Shield() const { return master->Shield(); } - const common::Item *Helmet() const { return master->Helmet(); } - const common::Item *Ring() const { return master->Ring(); } - const common::Item *Jewel() const { return master->Jewel(); } - - bool HasWeapon() const { return master->HasWeapon(); } - bool HasArmor() const { return master->HasArmor(); } - bool HasShield() const { return master->HasShield(); } - bool HasHelmet() const { return master->HasHelmet(); } - bool HasRing() const { return master->HasRing(); } - bool HasJewel() const { return master->HasJewel(); } + common::Item *Weapon() { return master->Equipment(common::Hero::EQUIP_WEAPON); } + common::Item *Armor() { return master->Equipment(common::Hero::EQUIP_ARMOR); } + common::Item *Shield() { return master->Equipment(common::Hero::EQUIP_SHIELD); } + common::Item *Helmet() { return master->Equipment(common::Hero::EQUIP_HELMET); } + common::Item *Ring() { return master->Equipment(common::Hero::EQUIP_RING); } + common::Item *Jewel() { return master->Equipment(common::Hero::EQUIP_JEWEL); } + + const common::Item *Weapon() const { return master->Equipment(common::Hero::EQUIP_WEAPON); } + const common::Item *Armor() const { return master->Equipment(common::Hero::EQUIP_ARMOR); } + const common::Item *Shield() const { return master->Equipment(common::Hero::EQUIP_SHIELD); } + const common::Item *Helmet() const { return master->Equipment(common::Hero::EQUIP_HELMET); } + const common::Item *Ring() const { return master->Equipment(common::Hero::EQUIP_RING); } + const common::Item *Jewel() const { return master->Equipment(common::Hero::EQUIP_JEWEL); } + + bool HasWeapon() const { return master->Equipped(common::Hero::EQUIP_WEAPON); } + bool HasArmor() const { return master->Equipped(common::Hero::EQUIP_ARMOR); } + bool HasShield() const { return master->Equipped(common::Hero::EQUIP_SHIELD); } + bool HasHelmet() const { return master->Equipped(common::Hero::EQUIP_HELMET); } + bool HasRing() const { return master->Equipped(common::Hero::EQUIP_RING); } + bool HasJewel() const { return master->Equipped(common::Hero::EQUIP_JEWEL); } graphics::AnimationRunner &GetAnimation() { return animation; } const graphics::AnimationRunner &GetAnimation() const { return animation; }