X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHero.h;h=7abfb68fb35ae5f8a0cd16e243678546cf58074e;hb=fbf5a98f8fd0da951e469003fe87d575a6bb30a4;hp=499239d961beefa21410a3464d4e147eb2c86565;hpb=fa3de7178227b9cc7f11c92208b5904cee3ae4c4;p=l2e.git diff --git a/src/battle/Hero.h b/src/battle/Hero.h index 499239d..7abfb68 100644 --- a/src/battle/Hero.h +++ b/src/battle/Hero.h @@ -15,7 +15,10 @@ namespace common { class Item; class Spell; } -namespace graphics { class Sprite; } +namespace graphics { + class Animation; + class Sprite; +} namespace battle { @@ -35,6 +38,7 @@ public: Uint16 MaxHealth() const { return maxHealth; } Uint16 Health() const { return health; } int RelativeHealth(int max) const { return Health() * max / MaxHealth(); } + void SubtractHealth(int amount); Uint16 MaxMana() const { return maxMana; } Uint16 Mana() const { return mana; } @@ -52,6 +56,13 @@ public: Uint16 Gut() const { return gut; } Uint16 MagicResistance() const { return magicResistance; } + common::Item *Weapon() { return weapon; } + common::Item *Armor() { return armor; } + common::Item *Shield() { return shield; } + common::Item *Helmet() { return helmet; } + common::Item *Ring() { return ring; } + common::Item *Jewel() { return jewel; } + const common::Item *Weapon() const { return weapon; } const common::Item *Armor() const { return armor; } const common::Item *Shield() const { return shield; } @@ -66,6 +77,13 @@ public: bool HasRing() const { return ring; } bool HasJewel() const { return jewel; } + graphics::Animation *MeleeAnimation() { return meleeAnimation; } + const graphics::Animation *MeleeAnimation() const { return meleeAnimation; } + graphics::Animation *AttackAnimation() { return attackAnimation; } + const graphics::Animation *AttackAnimation() const { return attackAnimation; } + graphics::Animation *SpellAnimation() { return spellAnimation; } + const graphics::Animation *SpellAnimation() const { return spellAnimation; } + // temporary setters until loader is implemented public: void SetName(const char *n) { name = n; } @@ -78,29 +96,36 @@ public: void SetMana(Uint16 m) { mana = m; } void SetIP(Uint8 i) { ip = i; } - void SetWeapon(const common::Item *i) { weapon = i; } - void SetArmor(const common::Item *i) { armor = i; } - void SetShield(const common::Item *i) { shield = i; } - void SetHelmet(const common::Item *i) { helmet = i; } - void SetRing(const common::Item *i) { ring = i; } - void SetJewel(const common::Item *i) { jewel = i; } + void SetWeapon(common::Item *i) { weapon = i; } + void SetArmor(common::Item *i) { armor = i; } + void SetShield(common::Item *i) { shield = i; } + void SetHelmet(common::Item *i) { helmet = i; } + void SetRing(common::Item *i) { ring = i; } + void SetJewel(common::Item *i) { jewel = i; } void AddSpell(const common::Spell *s) { spells.push_back(s); } + void SetMeleeAnimation(graphics::Animation *a) { meleeAnimation = a; } + void SetAttackAnimation(graphics::Animation *a) { attackAnimation = a; } + void SetSpellAnimation(graphics::Animation *a) { spellAnimation = a; } + private: const char *name; graphics::Sprite *sprite; - const common::Item *weapon; - const common::Item *armor; - const common::Item *shield; - const common::Item *helmet; - const common::Item *ring; - const common::Item *jewel; + common::Item *weapon; + common::Item *armor; + common::Item *shield; + common::Item *helmet; + common::Item *ring; + common::Item *jewel; + + graphics::Animation *meleeAnimation; + graphics::Animation *attackAnimation; + graphics::Animation *spellAnimation; // TODO: vector does not seem to be a good choice std::vector spells; - // TODO: equipment list Uint16 maxHealth, health; Uint16 maxMana, mana;