X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHero.h;h=97a21c23377d177d855db1bbdcda0194266bbf24;hb=bbf7120b50c68867fe48844abc93ff1383bf5ec7;hp=60bca6dd544d009462d492ed7f0da9caf53a8327;hpb=fb285efc25fccb50a2f1afb96fc1afe95f2d0ef1;p=l2e.git diff --git a/src/battle/Hero.h b/src/battle/Hero.h index 60bca6d..97a21c2 100644 --- a/src/battle/Hero.h +++ b/src/battle/Hero.h @@ -15,7 +15,10 @@ namespace common { class Item; class Spell; } -namespace graphics { class Sprite; } +namespace graphics { + class Animation; + class Sprite; +} namespace battle { @@ -41,7 +44,7 @@ public: int RelativeMana(int max) const { return MaxMana() == 0 ? 0 : Mana() * max / MaxMana(); } bool CanUseMagic() const { return MaxMana() > 0; } - Uint8 MaxIP() const { return 100; } + Uint8 MaxIP() const { return 255; } Uint8 IP() const { return ip; } int RelativeIP(int max) const { return IP() * max / MaxIP(); } @@ -66,6 +69,11 @@ public: bool HasRing() const { return ring; } bool HasJewel() const { return jewel; } + graphics::Animation *AttackAnimation() { return attackAnimation; } + const graphics::Animation *AttackAnimation() const { return attackAnimation; } + graphics::Animation *SpellAnimation() { return spellAnimation; } + const graphics::Animation *SpellAnimation() const { return spellAnimation; } + // temporary setters until loader is implemented public: void SetName(const char *n) { name = n; } @@ -87,6 +95,9 @@ public: void AddSpell(const common::Spell *s) { spells.push_back(s); } + void SetAttackAnimation(graphics::Animation *a) { attackAnimation = a; } + void SetSpellAnimation(graphics::Animation *a) { spellAnimation = a; } + private: const char *name; graphics::Sprite *sprite; @@ -98,9 +109,11 @@ private: const common::Item *ring; const common::Item *jewel; + graphics::Animation *attackAnimation; + graphics::Animation *spellAnimation; + // TODO: vector does not seem to be a good choice std::vector spells; - // TODO: equipment list Uint16 maxHealth, health; Uint16 maxMana, mana;