X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHero.h;h=98cda935f4b08a27d0dbe7ccce1b960771671fe1;hb=3701b454bd2c868a886ae5287d8209b714649344;hp=1ec41406a6bb17347fc8228f423c6e7e215bca9e;hpb=1338442a6db3a706d09622188aad1cdfe183a70b;p=l2e.git diff --git a/src/battle/Hero.h b/src/battle/Hero.h index 1ec4140..98cda93 100644 --- a/src/battle/Hero.h +++ b/src/battle/Hero.h @@ -1,21 +1,18 @@ -/* - * Hero.h - * - * Created on: Aug 6, 2012 - * Author: holy - */ - #ifndef BATTLE_HERO_H_ #define BATTLE_HERO_H_ -#include "fwd.h" +namespace battle { + struct Resources; +} +namespace math { + template + class Vector; +} + #include "AttackChoice.h" -#include "../common/fwd.h" #include "../common/Hero.h" #include "../common/Stats.h" -#include "../geometry/Vector.h" #include "../graphics/Animation.h" -#include "../graphics/fwd.h" #include "../graphics/Menu.h" #include @@ -54,13 +51,6 @@ public: common::Stats &GetStats() { return stats; } const common::Stats &GetStats() const { return stats; } - common::Item *Weapon() { return master->Equipment(common::Hero::EQUIP_WEAPON); } - common::Item *Armor() { return master->Equipment(common::Hero::EQUIP_ARMOR); } - common::Item *Shield() { return master->Equipment(common::Hero::EQUIP_SHIELD); } - common::Item *Helmet() { return master->Equipment(common::Hero::EQUIP_HELMET); } - common::Item *Ring() { return master->Equipment(common::Hero::EQUIP_RING); } - common::Item *Jewel() { return master->Equipment(common::Hero::EQUIP_JEWEL); } - const common::Item *Weapon() const { return master->Equipment(common::Hero::EQUIP_WEAPON); } const common::Item *Armor() const { return master->Equipment(common::Hero::EQUIP_ARMOR); } const common::Item *Shield() const { return master->Equipment(common::Hero::EQUIP_SHIELD); } @@ -83,8 +73,8 @@ public: const graphics::Animation *AttackAnimation() const { return master->AttackAnimation(); } const graphics::Animation *SpellAnimation() const { return master->SpellAnimation(); } - geometry::Vector &Position() { return position; } - const geometry::Vector &Position() const { return position; } + math::Vector &Position() { return position; } + const math::Vector &Position() const { return position; } graphics::Menu &SpellMenu() { return spellMenu; } const graphics::Menu &SpellMenu() const { return spellMenu; } @@ -103,7 +93,7 @@ private: graphics::AnimationRunner animation; - geometry::Vector position; + math::Vector position; graphics::Menu spellMenu; graphics::Menu ikariMenu; @@ -116,4 +106,4 @@ private: } -#endif /* BATTLE_HERO_H_ */ +#endif