X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHero.h;h=d719288b376f2e687e64c5f5924c204483d696a4;hb=06b6411e5dc8fc6b905530f7adbde8bd0c2bb0ea;hp=385962faeb0a7e7642e8e08c7d063a81227c0839;hpb=e02068d51f5e7f82d4d3195e9a9ce5c9d76f727d;p=l2e.git diff --git a/src/battle/Hero.h b/src/battle/Hero.h index 385962f..d719288 100644 --- a/src/battle/Hero.h +++ b/src/battle/Hero.h @@ -10,8 +10,9 @@ #include "fwd.h" #include "AttackChoice.h" -#include "Stats.h" #include "../common/fwd.h" +#include "../common/Hero.h" +#include "../common/Stats.h" #include "../geometry/Vector.h" #include "../graphics/Animation.h" #include "../graphics/fwd.h" @@ -26,60 +27,61 @@ class Hero { public: Hero(); + Hero(common::Hero &); ~Hero(); public: - const char *Name() const { return name; } - Uint8 Level() const { return level; } - const graphics::Sprite *Sprite() const { return sprite; } + const char *Name() const { return master->Name(); } + Uint8 Level() const { return master->Level(); } + const graphics::Sprite *Sprite() const { return master->BattleSprite(); } - const std::vector &Spells() const { return spells; } + const std::vector &Spells() const { return master->Spells(); } - Uint16 MaxHealth() const { return maxHealth; } - Uint16 Health() const { return health; } + Uint16 MaxHealth() const { return master->MaxHealth(); } + Uint16 Health() const { return master->Health(); } int RelativeHealth(int max) const { return Health() * max / MaxHealth(); } - void SubtractHealth(int amount); + void SubtractHealth(int amount) { master->SubtractHealth(amount); } - Uint16 MaxMana() const { return maxMana; } - Uint16 Mana() const { return mana; } + Uint16 MaxMana() const { return master->MaxMana(); } + Uint16 Mana() const { return master->Mana(); } int RelativeMana(int max) const { return MaxMana() == 0 ? 0 : Mana() * max / MaxMana(); } bool CanUseMagic() const { return MaxMana() > 0; } - Uint8 MaxIP() const { return 255; } - Uint8 IP() const { return ip; } + Uint8 MaxIP() const { return master->MaxIP(); } + Uint8 IP() const { return master->IP(); } int RelativeIP(int max) const { return IP() * max / MaxIP(); } - Stats &GetStats() { return stats; } - const Stats &GetStats() const { return stats; } - - common::Item *Weapon() { return weapon; } - common::Item *Armor() { return armor; } - common::Item *Shield() { return shield; } - common::Item *Helmet() { return helmet; } - common::Item *Ring() { return ring; } - common::Item *Jewel() { return jewel; } - - const common::Item *Weapon() const { return weapon; } - const common::Item *Armor() const { return armor; } - const common::Item *Shield() const { return shield; } - const common::Item *Helmet() const { return helmet; } - const common::Item *Ring() const { return ring; } - const common::Item *Jewel() const { return jewel; } - - bool HasWeapon() const { return weapon; } - bool HasArmor() const { return armor; } - bool HasShield() const { return shield; } - bool HasHelmet() const { return helmet; } - bool HasRing() const { return ring; } - bool HasJewel() const { return jewel; } + common::Stats &GetStats() { return stats; } + const common::Stats &GetStats() const { return stats; } + + common::Item *Weapon() { return master->Weapon(); } + common::Item *Armor() { return master->Armor(); } + common::Item *Shield() { return master->Shield(); } + common::Item *Helmet() { return master->Helmet(); } + common::Item *Ring() { return master->Ring(); } + common::Item *Jewel() { return master->Jewel(); } + + const common::Item *Weapon() const { return master->Weapon(); } + const common::Item *Armor() const { return master->Armor(); } + const common::Item *Shield() const { return master->Shield(); } + const common::Item *Helmet() const { return master->Helmet(); } + const common::Item *Ring() const { return master->Ring(); } + const common::Item *Jewel() const { return master->Jewel(); } + + bool HasWeapon() const { return master->HasWeapon(); } + bool HasArmor() const { return master->HasArmor(); } + bool HasShield() const { return master->HasShield(); } + bool HasHelmet() const { return master->HasHelmet(); } + bool HasRing() const { return master->HasRing(); } + bool HasJewel() const { return master->HasJewel(); } graphics::AnimationRunner &GetAnimation() { return animation; } const graphics::AnimationRunner &GetAnimation() const { return animation; } void SetAnimation(const graphics::AnimationRunner &a) { animation = a; } - const graphics::Animation *MeleeAnimation() const { return meleeAnimation; } - const graphics::Animation *AttackAnimation() const { return attackAnimation; } - const graphics::Animation *SpellAnimation() const { return spellAnimation; } + const graphics::Animation *MeleeAnimation() const { return master->MeleeAnimation(); } + const graphics::Animation *AttackAnimation() const { return master->AttackAnimation(); } + const graphics::Animation *SpellAnimation() const { return master->SpellAnimation(); } geometry::Vector &Position() { return position; } const geometry::Vector &Position() const { return position; } @@ -96,50 +98,8 @@ public: void UpdateSpellMenu(); void UpdateIkariMenu(const Resources *); -// temporary setters until loader is implemented -public: - void SetName(const char *n) { name = n; } - void SetLevel(Uint8 l) { level = l; } - void SetSprite(graphics::Sprite *s) { sprite = s; } - - void SetMaxHealth(Uint16 h) { maxHealth = h; } - void SetHealth(Uint16 h) { health = h; } - void SetMaxMana(Uint16 m) { maxMana = m; } - void SetMana(Uint16 m) { mana = m; } - void SetIP(Uint8 i) { ip = i; } - - void SetStats(const Stats &s) { stats = s; } - - void SetWeapon(common::Item *i) { weapon = i; } - void SetArmor(common::Item *i) { armor = i; } - void SetShield(common::Item *i) { shield = i; } - void SetHelmet(common::Item *i) { helmet = i; } - void SetRing(common::Item *i) { ring = i; } - void SetJewel(common::Item *i) { jewel = i; } - - void AddSpell(const common::Spell *s) { spells.push_back(s); } - - void SetMeleeAnimation(const graphics::Animation *a) { meleeAnimation = a; } - void SetAttackAnimation(const graphics::Animation *a) { attackAnimation = a; } - void SetSpellAnimation(const graphics::Animation *a) { spellAnimation = a; } - - static void CreateTypeDescription(); - static void Construct(void *); - private: - const char *name; - graphics::Sprite *sprite; - - common::Item *weapon; - common::Item *armor; - common::Item *shield; - common::Item *helmet; - common::Item *ring; - common::Item *jewel; - - const graphics::Animation *meleeAnimation; - const graphics::Animation *attackAnimation; - const graphics::Animation *spellAnimation; + common::Hero *master; graphics::AnimationRunner animation; @@ -150,16 +110,7 @@ private: AttackChoice attackChoice; - // TODO: vector does not seem to be a good choice - std::vector spells; - - int maxHealth, health; - int maxMana, mana; - - Stats stats; - - int level; - int ip; + common::Stats stats; };