X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHero.h;h=da2c86662de617210c982357f41bb1c00a618bad;hb=c49d46cbfbd7720627af2414e94963850fe8eed6;hp=d719288b376f2e687e64c5f5924c204483d696a4;hpb=06b6411e5dc8fc6b905530f7adbde8bd0c2bb0ea;p=l2e.git diff --git a/src/battle/Hero.h b/src/battle/Hero.h index d719288..da2c866 100644 --- a/src/battle/Hero.h +++ b/src/battle/Hero.h @@ -1,10 +1,3 @@ -/* - * Hero.h - * - * Created on: Aug 6, 2012 - * Author: holy - */ - #ifndef BATTLE_HERO_H_ #define BATTLE_HERO_H_ @@ -13,7 +6,7 @@ #include "../common/fwd.h" #include "../common/Hero.h" #include "../common/Stats.h" -#include "../geometry/Vector.h" +#include "../math/Vector.h" #include "../graphics/Animation.h" #include "../graphics/fwd.h" #include "../graphics/Menu.h" @@ -54,26 +47,19 @@ public: common::Stats &GetStats() { return stats; } const common::Stats &GetStats() const { return stats; } - common::Item *Weapon() { return master->Weapon(); } - common::Item *Armor() { return master->Armor(); } - common::Item *Shield() { return master->Shield(); } - common::Item *Helmet() { return master->Helmet(); } - common::Item *Ring() { return master->Ring(); } - common::Item *Jewel() { return master->Jewel(); } - - const common::Item *Weapon() const { return master->Weapon(); } - const common::Item *Armor() const { return master->Armor(); } - const common::Item *Shield() const { return master->Shield(); } - const common::Item *Helmet() const { return master->Helmet(); } - const common::Item *Ring() const { return master->Ring(); } - const common::Item *Jewel() const { return master->Jewel(); } - - bool HasWeapon() const { return master->HasWeapon(); } - bool HasArmor() const { return master->HasArmor(); } - bool HasShield() const { return master->HasShield(); } - bool HasHelmet() const { return master->HasHelmet(); } - bool HasRing() const { return master->HasRing(); } - bool HasJewel() const { return master->HasJewel(); } + const common::Item *Weapon() const { return master->Equipment(common::Hero::EQUIP_WEAPON); } + const common::Item *Armor() const { return master->Equipment(common::Hero::EQUIP_ARMOR); } + const common::Item *Shield() const { return master->Equipment(common::Hero::EQUIP_SHIELD); } + const common::Item *Helmet() const { return master->Equipment(common::Hero::EQUIP_HELMET); } + const common::Item *Ring() const { return master->Equipment(common::Hero::EQUIP_RING); } + const common::Item *Jewel() const { return master->Equipment(common::Hero::EQUIP_JEWEL); } + + bool HasWeapon() const { return master->Equipped(common::Hero::EQUIP_WEAPON); } + bool HasArmor() const { return master->Equipped(common::Hero::EQUIP_ARMOR); } + bool HasShield() const { return master->Equipped(common::Hero::EQUIP_SHIELD); } + bool HasHelmet() const { return master->Equipped(common::Hero::EQUIP_HELMET); } + bool HasRing() const { return master->Equipped(common::Hero::EQUIP_RING); } + bool HasJewel() const { return master->Equipped(common::Hero::EQUIP_JEWEL); } graphics::AnimationRunner &GetAnimation() { return animation; } const graphics::AnimationRunner &GetAnimation() const { return animation; } @@ -83,8 +69,8 @@ public: const graphics::Animation *AttackAnimation() const { return master->AttackAnimation(); } const graphics::Animation *SpellAnimation() const { return master->SpellAnimation(); } - geometry::Vector &Position() { return position; } - const geometry::Vector &Position() const { return position; } + math::Vector &Position() { return position; } + const math::Vector &Position() const { return position; } graphics::Menu &SpellMenu() { return spellMenu; } const graphics::Menu &SpellMenu() const { return spellMenu; } @@ -103,7 +89,7 @@ private: graphics::AnimationRunner animation; - geometry::Vector position; + math::Vector position; graphics::Menu spellMenu; graphics::Menu ikariMenu;