X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHeroTag.cpp;fp=src%2Fbattle%2FHeroTag.cpp;h=851e88ed07f10d32e4da792364efc0ede7426cd4;hb=2e0bbc9fcc1cce3e1faeff85cc63de7f676e8077;hp=87f35dd171813f4db3e093c77b5d99f3ed0ab8e7;hpb=3ecf76abb280da727806262b4cac3472d94f9c5a;p=l2e.git diff --git a/src/battle/HeroTag.cpp b/src/battle/HeroTag.cpp index 87f35dd..851e88e 100644 --- a/src/battle/HeroTag.cpp +++ b/src/battle/HeroTag.cpp @@ -11,6 +11,7 @@ #include "../geometry/operators.h" #include "../geometry/Vector.h" #include "../graphics/Frame.h" +#include "../graphics/Gauge.h" #include "../graphics/Sprite.h" using geometry::Point; @@ -19,17 +20,37 @@ using geometry::Vector; namespace battle { void HeroTag::Render(SDL_Surface *screen, int width, int height, Point position, bool active) const { + // frame + Vector frameOffset; if (active) { activeFrame->Draw(screen, position, width, height); + frameOffset = Vector(activeFrame->BorderWidth(), activeFrame->BorderHeight()); } else { frame->Draw(screen, position, width, height); + frameOffset = Vector(frame->BorderWidth(), frame->BorderHeight()); } - int verticalHeroOffset((height - hero->Sprite()->Height()) / 2); - + int yOffset((height - hero->Sprite()->Height()) / 2); + + // gauges + // NOTE: assuming frame border is unit size until charsets are impemented + int gaugeX((align == LEFT ? 10 : 6) * frameOffset.X()); + // 4 units reserved for hero, gaugeX already includes frame offset + int gaugeWidth(width - gaugeX - (align == LEFT ? 1 : 5) * frameOffset.X()); + // health gauge, second line + Vector healthGaugeOffset(gaugeX, 2 * frameOffset.Y()); + healthGauge->Draw(screen, position + healthGaugeOffset, gaugeWidth, hero->RelativeHealth(256)); + // mana gauge, third line + Vector manaGaugeOffset(gaugeX, 3 * frameOffset.Y()); + manaGauge->Draw(screen, position + manaGaugeOffset, gaugeWidth, hero->RelativeMana(256)); + // ikari gauge, fourth line + Vector ikariGaugeOffset(gaugeX, 4 * frameOffset.Y()); + ikariGauge->Draw(screen, position + ikariGaugeOffset, gaugeWidth, hero->RelativeIP(256)); + + // hero Vector heroOffset( - (align == LEFT) ? verticalHeroOffset : width - hero->Sprite()->Width() - verticalHeroOffset, - verticalHeroOffset); + (align == LEFT) ? yOffset : width - hero->Sprite()->Width() - yOffset, + yOffset); hero->Sprite()->Draw(screen, position + heroOffset, 0, hero->Health() > 0 ? 0 : 2); }