X-Git-Url: http://git.localhorst.tv/?a=blobdiff_plain;f=src%2Fbattle%2FHeroTag.cpp;h=0b7aa2700b83f33308bc05644100b0f101c5323c;hb=cccda573516f3bce30efbaba3fc20e4148d3cdc8;hp=2461e4de92363b2a19b0c020e1dd5eb1ec6c64c1;hpb=010a336797f1419945bed60560cc61fb492793f4;p=l2e.git diff --git a/src/battle/HeroTag.cpp b/src/battle/HeroTag.cpp index 2461e4d..0b7aa27 100644 --- a/src/battle/HeroTag.cpp +++ b/src/battle/HeroTag.cpp @@ -7,28 +7,28 @@ #include "HeroTag.h" +#include "Hero.h" +#include "../geometry/operators.h" +#include "../geometry/Vector.h" +#include "../graphics/Frame.h" +#include "../graphics/Sprite.h" + using geometry::Point; +using geometry::Vector; namespace battle { -void HeroTag::Render(SDL_Surface *screen, int width, int height, Point position) const { - SDL_Rect destRect; - destRect.x = position.X(); - destRect.y = position.Y(); - destRect.w = width; - destRect.h = height; - - destRect.x += 1; - destRect.y += 1; - destRect.w -= 2; - destRect.h -= 2; - SDL_FillRect(screen, &destRect, SDL_MapRGB(screen->format, 0xFF, 0xFF, 0xFF)); +void HeroTag::Render(SDL_Surface *screen, int width, int height, Point position, bool active) const { + if (active) { + activeFrame->Draw(screen, position, width, height); + } else { + frame->Draw(screen, position, width, height); + } - destRect.x += 1; - destRect.y += 1; - destRect.w -= 2; - destRect.h -= 2; - SDL_FillRect(screen, &destRect, SDL_MapRGB(screen->format, 0, 0, 0)); + Vector heroOffset( + (align == LEFT) ? 3 : width - hero->Sprite()->Width() - 3, + height - hero->Sprite()->Height() - 3); + hero->Sprite()->Draw(screen, position + heroOffset, 0, hero->Health() > 0 ? 0 : 2); } }